updates default assets policy

This commit is contained in:
MihailRis
2024-02-02 22:17:30 +03:00
parent f25677d6d2
commit 34b001041f
4 changed files with 18 additions and 16 deletions
+2 -2
View File
@@ -56,7 +56,7 @@ Engine::Engine(EngineSettings& settings, EnginePaths* paths)
assets.reset(new Assets());
AssetsLoader loader(assets.get(), resPaths.get());
AssetsLoader::createDefaults(loader);
AssetsLoader::addDefaults(loader, true);
AssetsLoader::addDefaults(loader, false);
Shader::preprocessor->setPaths(resPaths.get());
while (loader.hasNext()) {
@@ -183,7 +183,7 @@ void Engine::loadContent() {
std::cout << "-- loading assets" << std::endl;
AssetsLoader loader(new_assets.get(), resPaths.get());
AssetsLoader::createDefaults(loader);
AssetsLoader::addDefaults(loader, false);
AssetsLoader::addDefaults(loader, true);
while (loader.hasNext()) {
if (!loader.loadNext()) {
new_assets.reset();