migrate from dynamic::Value to dv::value & total erase namespace 'dynamic'
This commit is contained in:
@@ -6,7 +6,6 @@
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#include <utility>
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#include "content/ContentLUT.hpp"
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#include "data/dynamic.hpp"
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#include "debug/Logger.hpp"
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#include "files/files.hpp"
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#include "objects/Player.hpp"
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@@ -108,8 +107,8 @@ void WorldConverter::convertRegion(const fs::path& file) const {
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void WorldConverter::convertPlayer(const fs::path& file) const {
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logger.info() << "converting player " << file.u8string();
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auto map = files::read_json(file);
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Player::convert(map.get(), lut.get());
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files::write_json(file, map.get());
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Player::convert(map, lut.get());
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files::write_json(file, map);
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}
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void WorldConverter::convert(const convert_task& task) const {
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+27
-33
@@ -13,7 +13,6 @@
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#include "constants.hpp"
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#include "content/Content.hpp"
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#include "core_defs.hpp"
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#include "data/dynamic.hpp"
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#include "debug/Logger.hpp"
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#include "items/Inventory.hpp"
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#include "items/ItemDef.hpp"
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@@ -101,23 +100,23 @@ void WorldFiles::writePacks(const std::vector<ContentPack>& packs) {
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template <class T>
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static void write_indices(
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const ContentUnitIndices<T>& indices, dynamic::List& list
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const ContentUnitIndices<T>& indices, dv::value& list
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) {
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for (auto unit : indices.getIterable()) {
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list.put(unit->name);
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list.add(unit->name);
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}
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}
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void WorldFiles::writeIndices(const ContentIndices* indices) {
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dynamic::Map root;
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write_indices(indices->blocks, root.putList("blocks"));
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write_indices(indices->items, root.putList("items"));
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write_indices(indices->entities, root.putList("entities"));
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files::write_json(getIndicesFile(), &root);
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dv::value root = dv::object();
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write_indices(indices->blocks, root.list("blocks"));
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write_indices(indices->items, root.list("items"));
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write_indices(indices->entities, root.list("entities"));
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files::write_json(getIndicesFile(), root);
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}
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void WorldFiles::writeWorldInfo(const WorldInfo& info) {
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files::write_json(getWorldFile(), info.serialize().get());
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files::write_json(getWorldFile(), info.serialize());
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}
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std::optional<WorldInfo> WorldFiles::readWorldInfo() {
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@@ -128,23 +127,22 @@ std::optional<WorldInfo> WorldFiles::readWorldInfo() {
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}
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auto root = files::read_json(file);
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WorldInfo info {};
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info.deserialize(root.get());
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info.deserialize(root);
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return info;
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}
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static void read_resources_data(
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const Content* content, const dynamic::List_sptr& list, ResourceType type
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const Content* content, const dv::value& list, ResourceType type
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) {
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const auto& indices = content->getIndices(type);
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for (size_t i = 0; i < list->size(); i++) {
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auto map = list->map(i);
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std::string name;
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map->str("name", name);
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for (size_t i = 0; i < list.size(); i++) {
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auto& map = list[i];
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const auto& name = map["name"].asString();
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size_t index = indices.indexOf(name);
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if (index == ResourceIndices::MISSING) {
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logger.warning() << "discard " << name;
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} else {
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indices.saveData(index, map->map("saved"));
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indices.saveData(index, map["saved"]);
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}
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}
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}
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@@ -156,11 +154,9 @@ bool WorldFiles::readResourcesData(const Content* content) {
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return false;
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}
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auto root = files::read_json(file);
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for (const auto& [key, _] : root->values) {
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for (const auto& [key, arr] : root.asObject()) {
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if (auto resType = ResourceType_from(key)) {
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if (auto arr = root->list(key)) {
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read_resources_data(content, arr, *resType);
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}
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read_resources_data(content, arr, *resType);
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} else {
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logger.warning() << "unknown resource type: " << key;
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}
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@@ -168,31 +164,29 @@ bool WorldFiles::readResourcesData(const Content* content) {
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return true;
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}
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static void erase_pack_indices(dynamic::Map* root, const std::string& id) {
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static void erase_pack_indices(dv::value& root, const std::string& id) {
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auto prefix = id + ":";
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auto blocks = root->list("blocks");
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for (uint i = 0; i < blocks->size(); i++) {
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auto name = blocks->str(i);
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auto& blocks = root["blocks"];
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for (uint i = 0; i < blocks.size(); i++) {
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auto name = blocks[i].asString();
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if (name.find(prefix) != 0) continue;
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auto value = blocks->getValueWriteable(i);
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*value = CORE_AIR;
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blocks[i] = CORE_AIR;
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}
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auto items = root->list("items");
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for (uint i = 0; i < items->size(); i++) {
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auto name = items->str(i);
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auto& items = root["items"];
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for (uint i = 0; i < items.size(); i++) {
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auto& name = items[i].asString();
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if (name.find(prefix) != 0) continue;
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auto value = items->getValueWriteable(i);
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*value = CORE_EMPTY;
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items[i] = CORE_EMPTY;
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}
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}
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void WorldFiles::removeIndices(const std::vector<std::string>& packs) {
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auto root = files::read_json(getIndicesFile());
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for (const auto& id : packs) {
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erase_pack_indices(root.get(), id);
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erase_pack_indices(root, id);
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}
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files::write_json(getIndicesFile(), root.get());
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files::write_json(getIndicesFile(), root);
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}
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fs::path WorldFiles::getFolder() const {
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@@ -6,10 +6,10 @@
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#include "coders/byte_utils.hpp"
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#include "coders/rle.hpp"
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#include "data/dynamic.hpp"
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#include "items/Inventory.hpp"
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#include "maths/voxmaths.hpp"
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#include "util/data_io.hpp"
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#include "coders/binary_json.hpp"
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#define REGION_FORMAT_MAGIC ".VOXREG"
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@@ -364,7 +364,7 @@ static std::unique_ptr<ubyte[]> write_inventories(
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for (auto& entry : inventories) {
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builder.putInt32(entry.first);
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auto map = entry.second->serialize();
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auto bytes = json::to_binary(map.get(), true);
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auto bytes = json::to_binary(map, true);
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builder.putInt32(bytes.size());
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builder.put(bytes.data(), bytes.size());
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}
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@@ -467,21 +467,21 @@ chunk_inventories_map WorldRegions::fetchInventories(int x, int z) {
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auto map = json::from_binary(reader.pointer(), size);
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reader.skip(size);
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auto inv = std::make_shared<Inventory>(0, 0);
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inv->deserialize(map.get());
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inv->deserialize(map);
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meta[index] = inv;
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}
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return meta;
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}
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dynamic::Map_sptr WorldRegions::fetchEntities(int x, int z) {
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dv::value WorldRegions::fetchEntities(int x, int z) {
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uint32_t bytesSize;
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const ubyte* data = getData(x, z, REGION_LAYER_ENTITIES, bytesSize);
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if (data == nullptr) {
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return nullptr;
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return dv::none;
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}
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auto map = json::from_binary(data, bytesSize);
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if (map->size() == 0) {
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return nullptr;
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if (map.size() == 0) {
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return dv::none;
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}
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return map;
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}
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@@ -8,7 +8,6 @@
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#include <mutex>
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#include <unordered_map>
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#include "data/dynamic_fwd.hpp"
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#include "typedefs.hpp"
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#include "util/BufferPool.hpp"
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#include "voxels/Chunk.hpp"
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@@ -198,7 +197,7 @@ public:
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std::unique_ptr<ubyte[]> getChunk(int x, int z);
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std::unique_ptr<light_t[]> getLights(int x, int z);
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chunk_inventories_map fetchInventories(int x, int z);
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dynamic::Map_sptr fetchEntities(int x, int z);
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dv::value fetchEntities(int x, int z);
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void processRegionVoxels(int x, int z, const regionproc& func);
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+6
-7
@@ -11,7 +11,6 @@
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#include "coders/gzip.hpp"
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#include "coders/json.hpp"
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#include "coders/toml.hpp"
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#include "data/dynamic.hpp"
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#include "util/stringutil.hpp"
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namespace fs = std::filesystem;
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@@ -116,30 +115,30 @@ bool files::write_string(const fs::path& filename, const std::string content) {
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}
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bool files::write_json(
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const fs::path& filename, const dynamic::Map* obj, bool nice
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const fs::path& filename, const dv::value& obj, bool nice
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) {
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return files::write_string(filename, json::stringify(obj, nice, " "));
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}
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bool files::write_binary_json(
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const fs::path& filename, const dynamic::Map* obj, bool compression
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const fs::path& filename, const dv::value& obj, bool compression
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) {
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auto bytes = json::to_binary(obj, compression);
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return files::write_bytes(filename, bytes.data(), bytes.size());
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}
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std::shared_ptr<dynamic::Map> files::read_json(const fs::path& filename) {
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dv::value files::read_json(const fs::path& filename) {
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std::string text = files::read_string(filename);
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return json::parse(filename.string(), text);
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}
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std::shared_ptr<dynamic::Map> files::read_binary_json(const fs::path& file) {
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dv::value files::read_binary_json(const fs::path& file) {
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size_t size;
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std::unique_ptr<ubyte[]> bytes(files::read_bytes(file, size));
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auto bytes = files::read_bytes(file, size);
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return json::from_binary(bytes.get(), size);
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}
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std::shared_ptr<dynamic::Map> files::read_toml(const fs::path& file) {
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dv::value files::read_toml(const fs::path& file) {
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return toml::parse(file.u8string(), files::read_string(file));
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}
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+6
-9
@@ -7,13 +7,10 @@
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#include <vector>
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#include "typedefs.hpp"
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#include "data/dv.hpp"
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namespace fs = std::filesystem;
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namespace dynamic {
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class Map;
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}
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namespace files {
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/// @brief Read-only random access file
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class rafile {
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@@ -46,7 +43,7 @@ namespace files {
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/// @param nice if true, human readable format will be used, otherwise
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/// minimal
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bool write_json(
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const fs::path& filename, const dynamic::Map* obj, bool nice = true
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const fs::path& filename, const dv::value& obj, bool nice = true
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);
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/// @brief Write dynamic data to the binary JSON file
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@@ -54,7 +51,7 @@ namespace files {
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/// @param compressed use gzip compression
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bool write_binary_json(
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const fs::path& filename,
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const dynamic::Map* obj,
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const dv::value& obj,
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bool compressed = false
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);
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@@ -65,8 +62,8 @@ namespace files {
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/// @brief Read JSON or BJSON file
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/// @param file *.json or *.bjson file
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std::shared_ptr<dynamic::Map> read_json(const fs::path& file);
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std::shared_ptr<dynamic::Map> read_binary_json(const fs::path& file);
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std::shared_ptr<dynamic::Map> read_toml(const fs::path& file);
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dv::value read_json(const fs::path& file);
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dv::value read_binary_json(const fs::path& file);
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dv::value read_toml(const fs::path& file);
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std::vector<std::string> read_list(const fs::path& file);
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}
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+35
-21
@@ -80,12 +80,13 @@ SettingsHandler::SettingsHandler(EngineSettings& settings) {
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builder.add("do-write-lights", &settings.debug.doWriteLights);
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}
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dynamic::Value SettingsHandler::getValue(const std::string& name) const {
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dv::value SettingsHandler::getValue(const std::string& name) const {
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auto found = map.find(name);
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if (found == map.end()) {
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throw std::runtime_error("setting '" + name + "' does not exist");
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}
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auto setting = found->second;
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if (auto number = dynamic_cast<NumberSetting*>(setting)) {
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return static_cast<number_t>(number->get());
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} else if (auto integer = dynamic_cast<IntegerSetting*>(setting)) {
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@@ -121,20 +122,26 @@ bool SettingsHandler::has(const std::string& name) const {
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}
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template <class T>
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static void set_numeric_value(T* setting, const dynamic::Value& value) {
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if (auto num = std::get_if<integer_t>(&value)) {
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setting->set(*num);
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} else if (auto num = std::get_if<number_t>(&value)) {
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setting->set(*num);
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} else if (auto flag = std::get_if<bool>(&value)) {
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setting->set(*flag);
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} else {
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throw std::runtime_error("type error, numeric value expected");
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static void set_numeric_value(T* setting, const dv::value& value) {
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using dv::value_type;
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switch (value.getType()) {
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case value_type::integer:
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setting->set(value.asInteger());
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break;
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case value_type::number:
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setting->set(value.asNumber());
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break;
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case value_type::boolean:
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setting->set(value.asBoolean());
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break;
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default:
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throw std::runtime_error("type error, numeric value expected");
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}
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}
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void SettingsHandler::setValue(
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const std::string& name, const dynamic::Value& value
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const std::string& name, const dv::value& value
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) {
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auto found = map.find(name);
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if (found == map.end()) {
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@@ -148,16 +155,23 @@ void SettingsHandler::setValue(
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} else if (auto flag = dynamic_cast<FlagSetting*>(setting)) {
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set_numeric_value(flag, value);
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} else if (auto string = dynamic_cast<StringSetting*>(setting)) {
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if (auto num = std::get_if<integer_t>(&value)) {
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string->set(std::to_string(*num));
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} else if (auto num = std::get_if<number_t>(&value)) {
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string->set(std::to_string(*num));
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} else if (auto flag = std::get_if<bool>(&value)) {
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string->set(*flag ? "true" : "false");
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} else if (auto str = std::get_if<std::string>(&value)) {
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string->set(*str);
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} else {
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throw std::runtime_error("not implemented for type");
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using dv::value_type;
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switch (value.getType()) {
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case value_type::integer:
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string->set(std::to_string(value.asInteger()));
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break;
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case value_type::number:
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string->set(std::to_string(value.asNumber()));
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break;
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case value_type::boolean:
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string->set(value.asBoolean() ? "true" : "false");
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break;
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case value_type::string:
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string->set(value.asString());
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break;
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default:
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throw std::runtime_error("not implemented for type");
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}
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} else {
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throw std::runtime_error(
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@@ -5,7 +5,7 @@
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#include <unordered_map>
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#include <vector>
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#include "data/dynamic.hpp"
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#include "data/dv.hpp"
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class Setting;
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struct EngineSettings;
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@@ -21,8 +21,8 @@ class SettingsHandler {
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public:
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SettingsHandler(EngineSettings& settings);
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dynamic::Value getValue(const std::string& name) const;
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void setValue(const std::string& name, const dynamic::Value& value);
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dv::value getValue(const std::string& name) const;
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void setValue(const std::string& name, const dv::value& value);
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std::string toString(const std::string& name) const;
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Setting* getSetting(const std::string& name) const;
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bool has(const std::string& name) const;
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