migrate from dynamic::Value to dv::value & total erase namespace 'dynamic'
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@@ -8,7 +8,6 @@
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#include <mutex>
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#include <unordered_map>
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#include "data/dynamic_fwd.hpp"
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#include "typedefs.hpp"
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#include "util/BufferPool.hpp"
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#include "voxels/Chunk.hpp"
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@@ -198,7 +197,7 @@ public:
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std::unique_ptr<ubyte[]> getChunk(int x, int z);
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std::unique_ptr<light_t[]> getLights(int x, int z);
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chunk_inventories_map fetchInventories(int x, int z);
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dynamic::Map_sptr fetchEntities(int x, int z);
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dv::value fetchEntities(int x, int z);
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void processRegionVoxels(int x, int z, const regionproc& func);
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