migrate from dynamic::Value to dv::value & total erase namespace 'dynamic'
This commit is contained in:
@@ -50,12 +50,9 @@ static int l_spawn(lua::State* L) {
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auto defname = lua::tostring(L, 1);
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auto& def = content->entities.require(defname);
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auto pos = lua::tovec3(L, 2);
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dynamic::Map_sptr args = nullptr;
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dv::value args = nullptr;
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if (lua::gettop(L) > 2) {
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auto value = lua::tovalue(L, 3);
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if (auto map = std::get_if<dynamic::Map_sptr>(&value)) {
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args = *map;
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}
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args = lua::tovalue(L, 3);
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}
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level->entities->spawn(def, pos, args);
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return 1;
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@@ -1,17 +1,12 @@
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#include "coders/json.hpp"
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#include "data/dynamic.hpp"
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#include "api_lua.hpp"
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static int l_json_stringify(lua::State* L) {
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auto value = lua::tovalue(L, 1);
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if (auto mapptr = std::get_if<dynamic::Map_sptr>(&value)) {
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bool nice = lua::toboolean(L, 2);
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auto string = json::stringify(mapptr->get(), nice, " ");
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return lua::pushstring(L, string);
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} else {
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throw std::runtime_error("table expected");
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}
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bool nice = lua::toboolean(L, 2);
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auto string = json::stringify(value, nice, " ");
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return lua::pushstring(L, string);
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}
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static int l_json_parse(lua::State* L) {
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@@ -1,5 +1,4 @@
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#include "coders/toml.hpp"
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#include "data/dynamic.hpp"
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#include "api_lua.hpp"
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using namespace scripting;
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@@ -7,8 +6,8 @@ using namespace scripting;
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static int l_toml_stringify(lua::State* L) {
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auto value = lua::tovalue(L, 1);
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if (auto mapptr = std::get_if<dynamic::Map_sptr>(&value)) {
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auto string = toml::stringify(**mapptr);
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if (value.isObject()) {
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auto string = toml::stringify(value);
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return lua::pushstring(L, string);
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} else {
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throw std::runtime_error("table expected");
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@@ -18,8 +17,7 @@ static int l_toml_stringify(lua::State* L) {
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static int l_toml_parse(lua::State* L) {
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auto string = lua::require_string(L, 1);
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auto element = toml::parse("<string>", string);
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auto value = std::make_unique<dynamic::Value>(element);
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return lua::pushvalue(L, *value);
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return lua::pushvalue(L, element);
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}
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const luaL_Reg tomllib[] = {
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@@ -3,7 +3,6 @@
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#include <stdexcept>
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#include <string>
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#include "data/dynamic.hpp"
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#include "delegates.hpp"
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#include "logic/scripting/scripting_functional.hpp"
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#include "lua_util.hpp"
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@@ -22,33 +22,42 @@ std::string lua::env_name(int env) {
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return "_ENV" + util::mangleid(env);
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}
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int lua::pushvalue(State* L, const dynamic::Value& value) {
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using namespace dynamic;
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int lua::pushvalue(State* L, const dv::value& value) {
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using dv::value_type;
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if (auto* flag = std::get_if<bool>(&value)) {
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pushboolean(L, *flag);
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} else if (auto* num = std::get_if<integer_t>(&value)) {
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pushinteger(L, *num);
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} else if (auto* num = std::get_if<number_t>(&value)) {
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pushnumber(L, *num);
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} else if (auto* str = std::get_if<std::string>(&value)) {
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pushstring(L, *str);
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} else if (auto listptr = std::get_if<List_sptr>(&value)) {
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auto list = *listptr;
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createtable(L, list->size(), 0);
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for (size_t i = 0; i < list->size(); i++) {
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pushvalue(L, list->get(i));
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rawseti(L, i + 1);
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switch (value.getType()) {
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case value_type::none:
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pushnil(L);
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break;
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case value_type::boolean:
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pushboolean(L, value.asBoolean());
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break;
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case value_type::number:
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pushnumber(L, value.asNumber());
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break;
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case value_type::integer:
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pushinteger(L, value.asInteger());
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break;
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case value_type::string:
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pushstring(L, value.asString());
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break;
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case value_type::list: {
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createtable(L, value.size(), 0);
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size_t index = 1;
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for (const auto& elem : value) {
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pushvalue(L, elem);
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rawseti(L, index);
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index++;
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}
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break;
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}
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} else if (auto mapptr = std::get_if<Map_sptr>(&value)) {
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auto map = *mapptr;
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createtable(L, 0, map->size());
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for (auto& entry : map->values) {
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pushvalue(L, entry.second);
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setfield(L, entry.first);
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case value_type::object: {
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createtable(L, 0, value.size());
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for (const auto& [key, elem] : value.asObject()) {
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pushvalue(L, elem);
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setfield(L, key);
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}
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}
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} else {
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pushnil(L);
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}
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return 1;
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}
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@@ -61,13 +70,13 @@ int lua::pushwstring(State* L, const std::wstring& str) {
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return pushstring(L, util::wstr2str_utf8(str));
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}
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dynamic::Value lua::tovalue(State* L, int idx) {
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using namespace dynamic;
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dv::value lua::tovalue(State* L, int idx) {
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using dv::value_type;
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auto type = lua::type(L, idx);
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switch (type) {
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case LUA_TNIL:
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case LUA_TNONE:
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return dynamic::NONE;
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return nullptr;
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case LUA_TBOOLEAN:
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return toboolean(L, idx) == 1;
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case LUA_TNUMBER: {
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@@ -91,22 +100,22 @@ dynamic::Value lua::tovalue(State* L, int idx) {
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int len = objlen(L, idx);
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if (len) {
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// array
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auto list = create_list();
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auto list = dv::list();
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for (int i = 1; i <= len; i++) {
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rawgeti(L, i, idx);
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list->put(tovalue(L, -1));
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list.add(tovalue(L, -1));
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pop(L);
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}
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return list;
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} else {
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// table
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auto map = create_map();
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auto map = dv::object();
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pushvalue(L, idx);
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pushnil(L);
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while (next(L, -2)) {
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pushvalue(L, -2);
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auto key = tostring(L, -1);
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map->put(key, tovalue(L, -2));
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map[key] = tovalue(L, -2);
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pop(L, 2);
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}
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pop(L);
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@@ -219,7 +228,7 @@ runnable lua::create_runnable(State* L) {
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scripting::common_func lua::create_lambda(State* L) {
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auto funcptr = create_lambda_handler(L);
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return [=](const std::vector<dynamic::Value>& args) {
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return [=](const std::vector<dv::value>& args) -> dv::value {
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getglobal(L, LAMBDAS_TABLE);
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getfield(L, *funcptr);
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for (const auto& arg : args) {
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@@ -230,7 +239,7 @@ scripting::common_func lua::create_lambda(State* L) {
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pop(L);
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return result;
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}
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return dynamic::Value(dynamic::NONE);
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return nullptr;
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};
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}
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@@ -4,6 +4,7 @@
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#include <typeinfo>
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#include <unordered_map>
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#include "data/dv.hpp"
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#include "lua_wrapper.hpp"
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#include "lua_custom_types.hpp"
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#define GLM_ENABLE_EXPERIMENTAL
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@@ -394,8 +395,8 @@ namespace lua {
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return glm::vec4(r / 255, g / 255, b / 255, a / 255);
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}
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int pushvalue(lua::State*, const dynamic::Value& value);
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dynamic::Value tovalue(lua::State*, int idx);
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int pushvalue(lua::State*, const dv::value& value);
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dv::value tovalue(lua::State*, int idx);
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inline bool getfield(lua::State* L, const std::string& name, int idx = -1) {
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lua_getfield(L, idx, name.c_str());
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@@ -325,7 +325,7 @@ bool scripting::on_item_break_block(
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);
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}
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dynamic::Value scripting::get_component_value(
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dv::value scripting::get_component_value(
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const scriptenv& env, const std::string& name
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) {
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auto L = lua::get_main_thread();
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@@ -333,15 +333,15 @@ dynamic::Value scripting::get_component_value(
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if (lua::getfield(L, name)) {
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return lua::tovalue(L, -1);
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}
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return dynamic::NONE;
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return nullptr;
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}
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void scripting::on_entity_spawn(
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const EntityDef&,
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entityid_t eid,
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const std::vector<std::unique_ptr<UserComponent>>& components,
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dynamic::Map_sptr args,
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dynamic::Map_sptr saved
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dv::value args,
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dv::value saved
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) {
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auto L = lua::get_main_thread();
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lua::requireglobal(L, STDCOMP);
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@@ -364,8 +364,8 @@ void scripting::on_entity_spawn(
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if (args != nullptr) {
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std::string compfieldname = component->name;
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util::replaceAll(compfieldname, ":", "__");
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if (auto datamap = args->map(compfieldname)) {
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lua::pushvalue(L, datamap);
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if (args.has(compfieldname)) {
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lua::pushvalue(L, args[compfieldname]);
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} else {
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lua::createtable(L, 0, 0);
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}
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@@ -377,8 +377,8 @@ void scripting::on_entity_spawn(
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if (saved == nullptr) {
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lua::createtable(L, 0, 0);
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} else {
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if (auto datamap = saved->map(component->name)) {
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lua::pushvalue(L, datamap);
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if (saved.has(component->name)) {
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lua::pushvalue(L, saved[component->name]);
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} else {
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lua::createtable(L, 0, 0);
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}
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@@ -559,10 +559,10 @@ void scripting::on_entities_render(float delta) {
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}
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void scripting::on_ui_open(
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UiDocument* layout, std::vector<dynamic::Value> args
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UiDocument* layout, std::vector<dv::value> args
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) {
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auto argsptr =
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std::make_shared<std::vector<dynamic::Value>>(std::move(args));
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std::make_shared<std::vector<dv::value>>(std::move(args));
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std::string name = layout->getId() + ".open";
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lua::emit_event(lua::get_main_thread(), name, [=](auto L) {
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for (const auto& value : *argsptr) {
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@@ -6,7 +6,7 @@
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#include <string>
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#include <vector>
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#include "data/dynamic.hpp"
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#include "data/dv.hpp"
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#include "delegates.hpp"
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#include "typedefs.hpp"
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#include "scripting_functional.hpp"
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@@ -87,15 +87,15 @@ namespace scripting {
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Player* player, const ItemDef& item, int x, int y, int z
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);
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dynamic::Value get_component_value(
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dv::value get_component_value(
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const scriptenv& env, const std::string& name
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);
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void on_entity_spawn(
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const EntityDef& def,
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entityid_t eid,
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const std::vector<std::unique_ptr<UserComponent>>& components,
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dynamic::Map_sptr args,
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dynamic::Map_sptr saved
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dv::value args,
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dv::value saved
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);
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void on_entity_despawn(const Entity& entity);
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void on_entity_grounded(const Entity& entity, float force);
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@@ -111,7 +111,7 @@ namespace scripting {
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void on_entity_used(const Entity& entity, Player* player);
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/// @brief Called on UI view show
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void on_ui_open(UiDocument* layout, std::vector<dynamic::Value> args);
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void on_ui_open(UiDocument* layout, std::vector<dv::value> args);
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void on_ui_progress(UiDocument* layout, int workDone, int totalWork);
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@@ -160,7 +160,7 @@ vec2supplier scripting::create_vec2_supplier(
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};
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}
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dynamic::to_string_func scripting::create_tostring(
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dv::to_string_func scripting::create_tostring(
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const scriptenv& env, const std::string& src, const std::string& file
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) {
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auto L = lua::get_main_thread();
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@@ -168,7 +168,7 @@ dynamic::to_string_func scripting::create_tostring(
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lua::loadbuffer(L, *env, src, file);
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lua::call(L, 0, 1);
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auto func = lua::create_lambda(L);
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return [func](const dynamic::Value& value) {
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return [func](const dv::value& value) {
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auto result = func({value});
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return json::stringify(result, true, " ");
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};
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@@ -3,13 +3,12 @@
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#include <glm/glm.hpp>
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#include <string>
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#include "data/dynamic.hpp"
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#include "data/dv.hpp"
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#include "delegates.hpp"
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#include "typedefs.hpp"
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namespace scripting {
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using common_func =
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std::function<dynamic::Value(const std::vector<dynamic::Value>&)>;
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using common_func = std::function<dv::value(const std::vector<dv::value>&)>;
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runnable create_runnable(
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const scriptenv& env,
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@@ -71,7 +70,7 @@ namespace scripting {
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const std::string& file = "<string>"
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);
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dynamic::to_string_func create_tostring(
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dv::to_string_func create_tostring(
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const scriptenv& env,
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const std::string& src,
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const std::string& file = "<string>"
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