migrate from dynamic::Value to dv::value & total erase namespace 'dynamic'

This commit is contained in:
MihailRis
2024-09-18 23:31:18 +03:00
parent d3ba4b2e3e
commit 34d2e6d400
69 changed files with 1247 additions and 2248 deletions
+5 -5
View File
@@ -6,7 +6,7 @@
#include <string>
#include <vector>
#include "data/dynamic.hpp"
#include "data/dv.hpp"
#include "delegates.hpp"
#include "typedefs.hpp"
#include "scripting_functional.hpp"
@@ -87,15 +87,15 @@ namespace scripting {
Player* player, const ItemDef& item, int x, int y, int z
);
dynamic::Value get_component_value(
dv::value get_component_value(
const scriptenv& env, const std::string& name
);
void on_entity_spawn(
const EntityDef& def,
entityid_t eid,
const std::vector<std::unique_ptr<UserComponent>>& components,
dynamic::Map_sptr args,
dynamic::Map_sptr saved
dv::value args,
dv::value saved
);
void on_entity_despawn(const Entity& entity);
void on_entity_grounded(const Entity& entity, float force);
@@ -111,7 +111,7 @@ namespace scripting {
void on_entity_used(const Entity& entity, Player* player);
/// @brief Called on UI view show
void on_ui_open(UiDocument* layout, std::vector<dynamic::Value> args);
void on_ui_open(UiDocument* layout, std::vector<dv::value> args);
void on_ui_progress(UiDocument* layout, int workDone, int totalWork);