migrate from dynamic::Value to dv::value & total erase namespace 'dynamic'
This commit is contained in:
+16
-15
@@ -1,7 +1,7 @@
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#include "Level.hpp"
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#include "content/Content.hpp"
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#include "data/dynamic_util.hpp"
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#include "data/dv_util.hpp"
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#include "items/Inventories.hpp"
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#include "items/Inventory.hpp"
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#include "lighting/Lighting.hpp"
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@@ -33,14 +33,15 @@ Level::Level(
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auto& cameraIndices = content->getIndices(ResourceType::CAMERA);
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for (size_t i = 0; i < cameraIndices.size(); i++) {
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auto camera = std::make_shared<Camera>();
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if (auto map = cameraIndices.getSavedData(i)) {
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dynamic::get_vec(map, "pos", camera->position);
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dynamic::get_mat(map, "rot", camera->rotation);
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map->flag("perspective", camera->perspective);
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map->flag("flipped", camera->flipped);
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map->num("zoom", camera->zoom);
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auto map = cameraIndices.getSavedData(i);
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if (map != nullptr) {
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dv::get_vec(map, "pos", camera->position);
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dv::get_mat(map, "rot", camera->rotation);
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map.at("perspective").get(camera->perspective);
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map.at("flipped").get(camera->flipped);
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map.at("zoom").get(camera->zoom);
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float fov = camera->getFov();
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map->num("fov", fov);
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map.at("fov").get(fov);
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camera->setFov(fov);
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}
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camera->updateVectors();
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@@ -99,13 +100,13 @@ void Level::onSave() {
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auto& cameraIndices = content->getIndices(ResourceType::CAMERA);
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for (size_t i = 0; i < cameraIndices.size(); i++) {
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auto& camera = *cameras.at(i);
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auto map = dynamic::create_map();
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map->put("pos", dynamic::to_value(camera.position));
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map->put("rot", dynamic::to_value(camera.rotation));
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map->put("perspective", camera.perspective);
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map->put("flipped", camera.flipped);
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map->put("zoom", camera.zoom);
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map->put("fov", camera.getFov());
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auto map = dv::object();
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map["pos"] = dv::to_value(camera.position);
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map["rot"] = dv::to_value(camera.rotation);
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map["perspective"] = camera.perspective;
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map["flipped"] = camera.flipped;
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map["zoom"] = camera.zoom;
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map["fov"] = camera.getFov();
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cameraIndices.saveData(i, std::move(map));
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}
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}
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+51
-48
@@ -45,20 +45,21 @@ void World::updateTimers(float delta) {
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}
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void World::writeResources(const Content* content) {
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auto root = dynamic::Map();
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auto root = dv::object();
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for (size_t typeIndex = 0; typeIndex < RESOURCE_TYPES_COUNT; typeIndex++) {
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auto typeName = to_string(static_cast<ResourceType>(typeIndex));
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auto& list = root.putList(typeName);
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auto& list = root.list(typeName);
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auto& indices = content->resourceIndices[typeIndex];
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for (size_t i = 0; i < indices.size(); i++) {
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auto& map = list.putMap();
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map.put("name", indices.getName(i));
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if (auto data = indices.getSavedData(i)) {
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map.put("saved", data);
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auto& map = list.object();
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map["name"] = indices.getName(i);
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auto data = indices.getSavedData(i);
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if (data != nullptr) {
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map["saved"] = data;
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}
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}
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}
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files::write_json(wfile->getResourcesFile(), &root);
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files::write_json(wfile->getResourcesFile(), root);
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}
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void World::write(Level* level) {
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@@ -67,14 +68,14 @@ void World::write(Level* level) {
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info.nextEntityId = level->entities->peekNextID();
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wfile->write(this, content);
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auto playerFile = dynamic::Map();
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auto& players = playerFile.putList("players");
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auto playerFile = dv::object();
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auto& players = playerFile.list("players");
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for (const auto& object : level->objects) {
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if (auto player = std::dynamic_pointer_cast<Player>(object)) {
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players.put(player->serialize());
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players.add(player->serialize());
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}
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}
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files::write_json(wfile->getPlayerFile(), &playerFile);
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files::write_json(wfile->getPlayerFile(), playerFile);
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writeResources(content);
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}
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@@ -129,11 +130,11 @@ std::unique_ptr<Level> World::load(
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if (!fs::is_regular_file(file)) {
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logger.warning() << "player.json does not exists";
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} else {
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auto playerFile = files::read_json(file);
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if (playerFile->has("players")) {
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auto playerRoot = files::read_json(file);
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if (playerRoot.has("players")) {
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level->objects.clear();
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auto players = playerFile->list("players");
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for (size_t i = 0; i < players->size(); i++) {
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const auto& players = playerRoot["players"];
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for (auto& playerMap : players) {
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auto player = level->spawnObject<Player>(
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level.get(),
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glm::vec3(0, DEF_PLAYER_Y, 0),
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@@ -141,12 +142,12 @@ std::unique_ptr<Level> World::load(
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level->inventories->create(DEF_PLAYER_INVENTORY_SIZE),
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0
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);
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player->deserialize(players->map(i).get());
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player->deserialize(playerMap);
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level->inventories->store(player->getInventory());
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}
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} else {
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auto player = level->getObject<Player>(0);
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player->deserialize(playerFile.get());
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player->deserialize(playerRoot);
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level->inventories->store(player->getInventory());
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}
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}
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@@ -199,50 +200,52 @@ const std::vector<ContentPack>& World::getPacks() const {
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return packs;
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}
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void WorldInfo::deserialize(dynamic::Map* root) {
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name = root->get("name", name);
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generator = root->get("generator", generator);
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seed = root->get("seed", seed);
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void WorldInfo::deserialize(const dv::value& root) {
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name = root["name"].asString();
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generator = root["generator"].asString(generator);
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seed = root["seed"].asInteger(seed);
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if (generator.empty()) {
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generator = WorldGenerators::getDefaultGeneratorID();
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}
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if (auto verobj = root->map("version")) {
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verobj->num("major", major);
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verobj->num("minor", minor);
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if (root.has("version")) {
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auto& verobj = root["version"];
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major = verobj["major"].asInteger();
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minor = verobj["minor"].asInteger();
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}
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if (auto timeobj = root->map("time")) {
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timeobj->num("day-time", daytime);
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timeobj->num("day-time-speed", daytimeSpeed);
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timeobj->num("total-time", totalTime);
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if (root.has("time")) {
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auto& timeobj = root["time"];
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daytime = timeobj["day-time"].asNumber();
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daytimeSpeed = timeobj["day-time-speed"].asNumber();
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totalTime = timeobj["total-time"].asNumber();
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}
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if (auto weatherobj = root->map("weather")) {
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weatherobj->num("fog", fog);
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if (root.has("weather")) {
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fog = root["weather"]["fog"].asNumber();
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}
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nextInventoryId = root->get("next-inventory-id", 2);
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nextEntityId = root->get("next-entity-id", 1);
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nextInventoryId = root["next-inventory-id"].asInteger(2);
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nextEntityId = root["next-entity-id"].asInteger(1);
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}
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std::unique_ptr<dynamic::Map> WorldInfo::serialize() const {
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auto root = std::make_unique<dynamic::Map>();
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dv::value WorldInfo::serialize() const {
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auto root = dv::object();
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auto& versionobj = root->putMap("version");
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versionobj.put("major", ENGINE_VERSION_MAJOR);
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versionobj.put("minor", ENGINE_VERSION_MINOR);
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auto& versionobj = root.object("version");
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versionobj["major"] = ENGINE_VERSION_MAJOR;
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versionobj["minor"] = ENGINE_VERSION_MINOR;
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root->put("name", name);
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root->put("generator", generator);
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root->put("seed", static_cast<integer_t>(seed));
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root["name"] = name;
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root["generator"] = generator;
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root["seed"] = seed;
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auto& timeobj = root->putMap("time");
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timeobj.put("day-time", daytime);
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timeobj.put("day-time-speed", daytimeSpeed);
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timeobj.put("total-time", totalTime);
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auto& timeobj = root.object("time");
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timeobj["day-time"] = daytime;
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timeobj["day-time-speed"] = daytimeSpeed;
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timeobj["total-time"] = totalTime;
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auto& weatherobj = root->putMap("weather");
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weatherobj.put("fog", fog);
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auto& weatherobj = root.object("weather");
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weatherobj["fog"] = fog;
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root->put("next-inventory-id", nextInventoryId);
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root->put("next-entity-id", nextEntityId);
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root["next-inventory-id"] = nextInventoryId;
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root["next-entity-id"] = nextEntityId;
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return root;
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}
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+2
-3
@@ -6,7 +6,6 @@
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#include <vector>
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#include "content/ContentPack.hpp"
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#include "data/dynamic.hpp"
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#include "interfaces/Serializable.hpp"
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#include "typedefs.hpp"
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#include "util/timeutil.hpp"
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@@ -48,8 +47,8 @@ struct WorldInfo : public Serializable {
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int major = 0, minor = -1;
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std::unique_ptr<dynamic::Map> serialize() const override;
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void deserialize(dynamic::Map* src) override;
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dv::value serialize() const override;
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void deserialize(const dv::value& src) override;
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};
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/// @brief holds all world data except the level (chunks and objects)
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