migrate from dynamic::Value to dv::value & total erase namespace 'dynamic'
This commit is contained in:
+51
-48
@@ -45,20 +45,21 @@ void World::updateTimers(float delta) {
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}
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void World::writeResources(const Content* content) {
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auto root = dynamic::Map();
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auto root = dv::object();
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for (size_t typeIndex = 0; typeIndex < RESOURCE_TYPES_COUNT; typeIndex++) {
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auto typeName = to_string(static_cast<ResourceType>(typeIndex));
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auto& list = root.putList(typeName);
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auto& list = root.list(typeName);
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auto& indices = content->resourceIndices[typeIndex];
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for (size_t i = 0; i < indices.size(); i++) {
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auto& map = list.putMap();
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map.put("name", indices.getName(i));
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if (auto data = indices.getSavedData(i)) {
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map.put("saved", data);
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auto& map = list.object();
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map["name"] = indices.getName(i);
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auto data = indices.getSavedData(i);
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if (data != nullptr) {
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map["saved"] = data;
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}
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}
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}
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files::write_json(wfile->getResourcesFile(), &root);
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files::write_json(wfile->getResourcesFile(), root);
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}
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void World::write(Level* level) {
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@@ -67,14 +68,14 @@ void World::write(Level* level) {
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info.nextEntityId = level->entities->peekNextID();
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wfile->write(this, content);
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auto playerFile = dynamic::Map();
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auto& players = playerFile.putList("players");
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auto playerFile = dv::object();
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auto& players = playerFile.list("players");
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for (const auto& object : level->objects) {
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if (auto player = std::dynamic_pointer_cast<Player>(object)) {
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players.put(player->serialize());
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players.add(player->serialize());
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}
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}
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files::write_json(wfile->getPlayerFile(), &playerFile);
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files::write_json(wfile->getPlayerFile(), playerFile);
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writeResources(content);
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}
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@@ -129,11 +130,11 @@ std::unique_ptr<Level> World::load(
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if (!fs::is_regular_file(file)) {
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logger.warning() << "player.json does not exists";
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} else {
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auto playerFile = files::read_json(file);
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if (playerFile->has("players")) {
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auto playerRoot = files::read_json(file);
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if (playerRoot.has("players")) {
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level->objects.clear();
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auto players = playerFile->list("players");
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for (size_t i = 0; i < players->size(); i++) {
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const auto& players = playerRoot["players"];
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for (auto& playerMap : players) {
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auto player = level->spawnObject<Player>(
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level.get(),
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glm::vec3(0, DEF_PLAYER_Y, 0),
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@@ -141,12 +142,12 @@ std::unique_ptr<Level> World::load(
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level->inventories->create(DEF_PLAYER_INVENTORY_SIZE),
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0
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);
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player->deserialize(players->map(i).get());
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player->deserialize(playerMap);
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level->inventories->store(player->getInventory());
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}
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} else {
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auto player = level->getObject<Player>(0);
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player->deserialize(playerFile.get());
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player->deserialize(playerRoot);
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level->inventories->store(player->getInventory());
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}
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}
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@@ -199,50 +200,52 @@ const std::vector<ContentPack>& World::getPacks() const {
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return packs;
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}
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void WorldInfo::deserialize(dynamic::Map* root) {
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name = root->get("name", name);
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generator = root->get("generator", generator);
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seed = root->get("seed", seed);
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void WorldInfo::deserialize(const dv::value& root) {
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name = root["name"].asString();
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generator = root["generator"].asString(generator);
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seed = root["seed"].asInteger(seed);
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if (generator.empty()) {
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generator = WorldGenerators::getDefaultGeneratorID();
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}
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if (auto verobj = root->map("version")) {
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verobj->num("major", major);
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verobj->num("minor", minor);
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if (root.has("version")) {
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auto& verobj = root["version"];
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major = verobj["major"].asInteger();
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minor = verobj["minor"].asInteger();
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}
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if (auto timeobj = root->map("time")) {
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timeobj->num("day-time", daytime);
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timeobj->num("day-time-speed", daytimeSpeed);
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timeobj->num("total-time", totalTime);
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if (root.has("time")) {
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auto& timeobj = root["time"];
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daytime = timeobj["day-time"].asNumber();
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daytimeSpeed = timeobj["day-time-speed"].asNumber();
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totalTime = timeobj["total-time"].asNumber();
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}
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if (auto weatherobj = root->map("weather")) {
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weatherobj->num("fog", fog);
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if (root.has("weather")) {
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fog = root["weather"]["fog"].asNumber();
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}
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nextInventoryId = root->get("next-inventory-id", 2);
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nextEntityId = root->get("next-entity-id", 1);
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nextInventoryId = root["next-inventory-id"].asInteger(2);
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nextEntityId = root["next-entity-id"].asInteger(1);
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}
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std::unique_ptr<dynamic::Map> WorldInfo::serialize() const {
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auto root = std::make_unique<dynamic::Map>();
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dv::value WorldInfo::serialize() const {
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auto root = dv::object();
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auto& versionobj = root->putMap("version");
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versionobj.put("major", ENGINE_VERSION_MAJOR);
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versionobj.put("minor", ENGINE_VERSION_MINOR);
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auto& versionobj = root.object("version");
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versionobj["major"] = ENGINE_VERSION_MAJOR;
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versionobj["minor"] = ENGINE_VERSION_MINOR;
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root->put("name", name);
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root->put("generator", generator);
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root->put("seed", static_cast<integer_t>(seed));
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root["name"] = name;
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root["generator"] = generator;
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root["seed"] = seed;
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auto& timeobj = root->putMap("time");
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timeobj.put("day-time", daytime);
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timeobj.put("day-time-speed", daytimeSpeed);
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timeobj.put("total-time", totalTime);
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auto& timeobj = root.object("time");
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timeobj["day-time"] = daytime;
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timeobj["day-time-speed"] = daytimeSpeed;
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timeobj["total-time"] = totalTime;
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auto& weatherobj = root->putMap("weather");
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weatherobj.put("fog", fog);
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auto& weatherobj = root.object("weather");
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weatherobj["fog"] = fog;
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root->put("next-inventory-id", nextInventoryId);
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root->put("next-entity-id", nextEntityId);
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root["next-inventory-id"] = nextInventoryId;
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root["next-entity-id"] = nextEntityId;
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return root;
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}
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