migrate from dynamic::Value to dv::value & total erase namespace 'dynamic'

This commit is contained in:
MihailRis
2024-09-18 23:31:18 +03:00
parent d3ba4b2e3e
commit 34d2e6d400
69 changed files with 1247 additions and 2248 deletions
+51 -48
View File
@@ -45,20 +45,21 @@ void World::updateTimers(float delta) {
}
void World::writeResources(const Content* content) {
auto root = dynamic::Map();
auto root = dv::object();
for (size_t typeIndex = 0; typeIndex < RESOURCE_TYPES_COUNT; typeIndex++) {
auto typeName = to_string(static_cast<ResourceType>(typeIndex));
auto& list = root.putList(typeName);
auto& list = root.list(typeName);
auto& indices = content->resourceIndices[typeIndex];
for (size_t i = 0; i < indices.size(); i++) {
auto& map = list.putMap();
map.put("name", indices.getName(i));
if (auto data = indices.getSavedData(i)) {
map.put("saved", data);
auto& map = list.object();
map["name"] = indices.getName(i);
auto data = indices.getSavedData(i);
if (data != nullptr) {
map["saved"] = data;
}
}
}
files::write_json(wfile->getResourcesFile(), &root);
files::write_json(wfile->getResourcesFile(), root);
}
void World::write(Level* level) {
@@ -67,14 +68,14 @@ void World::write(Level* level) {
info.nextEntityId = level->entities->peekNextID();
wfile->write(this, content);
auto playerFile = dynamic::Map();
auto& players = playerFile.putList("players");
auto playerFile = dv::object();
auto& players = playerFile.list("players");
for (const auto& object : level->objects) {
if (auto player = std::dynamic_pointer_cast<Player>(object)) {
players.put(player->serialize());
players.add(player->serialize());
}
}
files::write_json(wfile->getPlayerFile(), &playerFile);
files::write_json(wfile->getPlayerFile(), playerFile);
writeResources(content);
}
@@ -129,11 +130,11 @@ std::unique_ptr<Level> World::load(
if (!fs::is_regular_file(file)) {
logger.warning() << "player.json does not exists";
} else {
auto playerFile = files::read_json(file);
if (playerFile->has("players")) {
auto playerRoot = files::read_json(file);
if (playerRoot.has("players")) {
level->objects.clear();
auto players = playerFile->list("players");
for (size_t i = 0; i < players->size(); i++) {
const auto& players = playerRoot["players"];
for (auto& playerMap : players) {
auto player = level->spawnObject<Player>(
level.get(),
glm::vec3(0, DEF_PLAYER_Y, 0),
@@ -141,12 +142,12 @@ std::unique_ptr<Level> World::load(
level->inventories->create(DEF_PLAYER_INVENTORY_SIZE),
0
);
player->deserialize(players->map(i).get());
player->deserialize(playerMap);
level->inventories->store(player->getInventory());
}
} else {
auto player = level->getObject<Player>(0);
player->deserialize(playerFile.get());
player->deserialize(playerRoot);
level->inventories->store(player->getInventory());
}
}
@@ -199,50 +200,52 @@ const std::vector<ContentPack>& World::getPacks() const {
return packs;
}
void WorldInfo::deserialize(dynamic::Map* root) {
name = root->get("name", name);
generator = root->get("generator", generator);
seed = root->get("seed", seed);
void WorldInfo::deserialize(const dv::value& root) {
name = root["name"].asString();
generator = root["generator"].asString(generator);
seed = root["seed"].asInteger(seed);
if (generator.empty()) {
generator = WorldGenerators::getDefaultGeneratorID();
}
if (auto verobj = root->map("version")) {
verobj->num("major", major);
verobj->num("minor", minor);
if (root.has("version")) {
auto& verobj = root["version"];
major = verobj["major"].asInteger();
minor = verobj["minor"].asInteger();
}
if (auto timeobj = root->map("time")) {
timeobj->num("day-time", daytime);
timeobj->num("day-time-speed", daytimeSpeed);
timeobj->num("total-time", totalTime);
if (root.has("time")) {
auto& timeobj = root["time"];
daytime = timeobj["day-time"].asNumber();
daytimeSpeed = timeobj["day-time-speed"].asNumber();
totalTime = timeobj["total-time"].asNumber();
}
if (auto weatherobj = root->map("weather")) {
weatherobj->num("fog", fog);
if (root.has("weather")) {
fog = root["weather"]["fog"].asNumber();
}
nextInventoryId = root->get("next-inventory-id", 2);
nextEntityId = root->get("next-entity-id", 1);
nextInventoryId = root["next-inventory-id"].asInteger(2);
nextEntityId = root["next-entity-id"].asInteger(1);
}
std::unique_ptr<dynamic::Map> WorldInfo::serialize() const {
auto root = std::make_unique<dynamic::Map>();
dv::value WorldInfo::serialize() const {
auto root = dv::object();
auto& versionobj = root->putMap("version");
versionobj.put("major", ENGINE_VERSION_MAJOR);
versionobj.put("minor", ENGINE_VERSION_MINOR);
auto& versionobj = root.object("version");
versionobj["major"] = ENGINE_VERSION_MAJOR;
versionobj["minor"] = ENGINE_VERSION_MINOR;
root->put("name", name);
root->put("generator", generator);
root->put("seed", static_cast<integer_t>(seed));
root["name"] = name;
root["generator"] = generator;
root["seed"] = seed;
auto& timeobj = root->putMap("time");
timeobj.put("day-time", daytime);
timeobj.put("day-time-speed", daytimeSpeed);
timeobj.put("total-time", totalTime);
auto& timeobj = root.object("time");
timeobj["day-time"] = daytime;
timeobj["day-time-speed"] = daytimeSpeed;
timeobj["total-time"] = totalTime;
auto& weatherobj = root->putMap("weather");
weatherobj.put("fog", fog);
auto& weatherobj = root.object("weather");
weatherobj["fog"] = fog;
root->put("next-inventory-id", nextInventoryId);
root->put("next-entity-id", nextEntityId);
root["next-inventory-id"] = nextInventoryId;
root["next-entity-id"] = nextEntityId;
return root;
}