update DrawContext
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+22
-22
@@ -462,33 +462,35 @@ static void debug_render_skeleton(
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void Entities::renderDebug(
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LineBatch& batch, const Frustum& frustum, const DrawContext& pctx
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) {
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batch.lineWidth(1.0f);
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auto view = registry.view<Transform, Rigidbody>();
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for (auto [entity, transform, rigidbody] : view.each()) {
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const auto& hitbox = rigidbody.hitbox;
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const auto& pos = transform.pos;
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const auto& size = transform.size;
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if (!frustum.isBoxVisible(pos-size, pos+size)) {
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continue;
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}
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batch.box(hitbox.position, hitbox.halfsize * 2.0f, glm::vec4(1.0f));
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for (auto& sensor : rigidbody.sensors) {
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if (sensor.type != SensorType::AABB)
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{
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auto ctx = pctx.sub(&batch);
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ctx.setLineWidth(1);
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auto view = registry.view<Transform, Rigidbody>();
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for (auto [entity, transform, rigidbody] : view.each()) {
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const auto& hitbox = rigidbody.hitbox;
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const auto& pos = transform.pos;
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const auto& size = transform.size;
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if (!frustum.isBoxVisible(pos-size, pos+size)) {
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continue;
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batch.box(
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sensor.calculated.aabb.center(),
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sensor.calculated.aabb.size(),
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glm::vec4(1.0f, 1.0f, 0.0f, 1.0f));
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}
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batch.box(hitbox.position, hitbox.halfsize * 2.0f, glm::vec4(1.0f));
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for (auto& sensor : rigidbody.sensors) {
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if (sensor.type != SensorType::AABB)
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continue;
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batch.box(
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sensor.calculated.aabb.center(),
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sensor.calculated.aabb.size(),
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glm::vec4(1.0f, 1.0f, 0.0f, 1.0f));
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}
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}
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}
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batch.render();
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{
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auto view = registry.view<Transform, rigging::Skeleton>();
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auto ctx = pctx.sub();
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auto ctx = pctx.sub(&batch);
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ctx.setDepthTest(false);
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ctx.setDepthMask(false);
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batch.lineWidth(2);
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ctx.setLineWidth(2);
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for (auto [entity, transform, skeleton] : view.each()) {
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auto config = skeleton.config;
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const auto& pos = transform.pos;
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@@ -499,8 +501,6 @@ void Entities::renderDebug(
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auto bone = config->getRoot();
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debug_render_skeleton(batch, bone, skeleton);
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}
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batch.render();
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batch.lineWidth(1);
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}
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}
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