fix: PVS-Studio V522 mark false

Signed-off-by: Vyacheslav Ivanov <islavaivanov76@gmail.com>
This commit is contained in:
Vyacheslav Ivanov
2024-08-03 23:00:10 +03:00
committed by Pugemon
parent 4efa574eec
commit 3621e7ce1b
18 changed files with 81 additions and 81 deletions
+4 -4
View File
@@ -172,10 +172,10 @@ void WorldRenderer::setupWorldShader(
{
auto inventory = player->getInventory();
ItemStack& stack = inventory->getSlot(player->getChosenSlot());
auto item = indices->items.get(stack.getItemId());
auto item = indices->items.get(stack.getItemId()); //FIXME: Potentional null pointer
float multiplier = 0.5f;
shader->uniform3f("u_torchlightColor",
item->emission[0] / 15.0f * multiplier,
item->emission[0] / 15.0f * multiplier, //-V522
item->emission[1] / 15.0f * multiplier,
item->emission[2] / 15.0f * multiplier
);
@@ -222,12 +222,12 @@ void WorldRenderer::renderBlockSelection() {
const auto& selection = player->selection;
auto indices = level->content->getIndices();
blockid_t id = selection.vox.id;
auto block = indices->blocks.get(id);
auto block = indices->blocks.get(id); //FIXME: Potentional null pointer
const glm::ivec3 pos = player->selection.position;
const glm::vec3 point = selection.hitPosition;
const glm::vec3 norm = selection.normal;
const std::vector<AABB>& hitboxes = block->rotatable
const std::vector<AABB>& hitboxes = block->rotatable //-V522
? block->rt.hitboxes[selection.vox.state.rotation]
: block->hitboxes;