fix: PVS-Studio V522 mark false
Signed-off-by: Vyacheslav Ivanov <islavaivanov76@gmail.com>
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@@ -172,10 +172,10 @@ void WorldRenderer::setupWorldShader(
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{
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auto inventory = player->getInventory();
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ItemStack& stack = inventory->getSlot(player->getChosenSlot());
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auto item = indices->items.get(stack.getItemId());
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auto item = indices->items.get(stack.getItemId()); //FIXME: Potentional null pointer
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float multiplier = 0.5f;
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shader->uniform3f("u_torchlightColor",
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item->emission[0] / 15.0f * multiplier,
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item->emission[0] / 15.0f * multiplier, //-V522
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item->emission[1] / 15.0f * multiplier,
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item->emission[2] / 15.0f * multiplier
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);
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@@ -222,12 +222,12 @@ void WorldRenderer::renderBlockSelection() {
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const auto& selection = player->selection;
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auto indices = level->content->getIndices();
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blockid_t id = selection.vox.id;
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auto block = indices->blocks.get(id);
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auto block = indices->blocks.get(id); //FIXME: Potentional null pointer
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const glm::ivec3 pos = player->selection.position;
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const glm::vec3 point = selection.hitPosition;
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const glm::vec3 norm = selection.normal;
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const std::vector<AABB>& hitboxes = block->rotatable
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const std::vector<AABB>& hitboxes = block->rotatable //-V522
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? block->rt.hitboxes[selection.vox.state.rotation]
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: block->hitboxes;
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