fix: PVS-Studio V522 mark false
Signed-off-by: Vyacheslav Ivanov <islavaivanov76@gmail.com>
This commit is contained in:
@@ -208,8 +208,8 @@ void PlayerController::onFootstep(const Hitbox& hitbox) {
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int z = std::floor(pos.z + half.z * offsetZ);
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auto vox = level->chunks->get(x, y, z);
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if (vox) {
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auto def = level->content->getIndices()->blocks.get(vox->id);
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if (!def->obstacle) continue;
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auto def = level->content->getIndices()->blocks.get(vox->id); //FIXME: Potentional null pointer
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if (!def->obstacle) continue; //-V522
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blocksController->onBlockInteraction(
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player.get(),
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glm::ivec3(x, y, z),
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@@ -333,8 +333,8 @@ static int determine_rotation(
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static void pick_block(
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ContentIndices* indices, Chunks* chunks, Player* player, int x, int y, int z
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) {
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auto block = indices->blocks.get(chunks->get(x, y, z)->id);
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itemid_t id = block->rt.pickingItem;
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auto block = indices->blocks.get(chunks->get(x, y, z)->id); //FIXME: Potentional null pointer
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itemid_t id = block->rt.pickingItem; //-V522
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auto inventory = player->getInventory();
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size_t slotid = inventory->findSlotByItem(id, 0, 10);
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if (slotid == Inventory::npos) {
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@@ -492,11 +492,11 @@ void PlayerController::updateInteraction() {
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auto inventory = player->getInventory();
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const ItemStack& stack = inventory->getSlot(player->getChosenSlot());
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ItemDef* item = indices->items.get(stack.getItemId());
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ItemDef* item = indices->items.get(stack.getItemId()); //FIXME: Potentional null pointer
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auto vox = updateSelection(maxDistance);
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if (vox == nullptr) {
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if (rclick && item->rt.funcsset.on_use) {
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if (rclick && item->rt.funcsset.on_use) { //-V522
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scripting::on_item_use(player.get(), item);
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}
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if (selection.entity) {
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@@ -513,8 +513,8 @@ void PlayerController::updateInteraction() {
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return;
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}
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}
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auto target = indices->blocks.get(vox->id);
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if (lclick && target->breakable) {
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auto target = indices->blocks.get(vox->id); //FIXME: Potentional null pointer
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if (lclick && target->breakable) { //-V522
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blocksController->breakBlock(
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player.get(), target, iend.x, iend.y, iend.z
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);
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