update skybox & fix block overlay
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@@ -268,7 +268,7 @@ void main() {
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camera_vector, // the camera vector (ray direction of this pixel)
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1e12f, // max dist, essentially the scene depth
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vec3(0.0f), // scene color, the color of the current pixel being rendered
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u_lightDir, // light direction
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vec3(u_lightDir.x, pow(u_lightDir.y, 3.0), u_lightDir.z), // light direction
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vec3(40.0*fog), // light intensity, 40 looks nice
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PLANET_POS, // position of the planet
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PLANET_RADIUS, // radius of the planet in meters
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