add new methods to PseudoRandom & move this class to util::
This commit is contained in:
@@ -173,7 +173,6 @@ void WorldGenerator::generateStructures(
|
||||
}
|
||||
const auto& biomes = prototype.biomes;
|
||||
const auto& heightmap = prototype.heightmap;
|
||||
const auto& heights = heightmap->getValues();
|
||||
|
||||
util::concat(prototype.structures, def.script->placeStructures(
|
||||
{chunkX * CHUNK_W, chunkZ * CHUNK_D}, {CHUNK_W, CHUNK_D}, seed,
|
||||
@@ -189,13 +188,13 @@ void WorldGenerator::generateStructures(
|
||||
offset, placement.structure, placement.rotation, chunkX, chunkZ);
|
||||
}
|
||||
|
||||
PseudoRandom structsRand;
|
||||
util::PseudoRandom structsRand;
|
||||
structsRand.setSeed(chunkX, chunkZ);
|
||||
|
||||
auto heights = heightmap->getValues();
|
||||
for (uint z = 0; z < CHUNK_D; z++) {
|
||||
for (uint x = 0; x < CHUNK_W; x++) {
|
||||
float rand = (structsRand.randU32() % RAND_MAX) /
|
||||
static_cast<float>(RAND_MAX);
|
||||
float rand = structsRand.randFloat();
|
||||
const Biome* biome = biomes[z * CHUNK_W + x];
|
||||
size_t structureId = biome->structures.choose(rand, -1);
|
||||
if (structureId == -1) {
|
||||
@@ -273,7 +272,7 @@ void WorldGenerator::generate(voxel* voxels, int chunkX, int chunkZ) {
|
||||
|
||||
std::memset(voxels, 0, sizeof(voxel) * CHUNK_VOL);
|
||||
|
||||
PseudoRandom plantsRand;
|
||||
util::PseudoRandom plantsRand;
|
||||
plantsRand.setSeed(chunkX, chunkZ);
|
||||
|
||||
const auto& biomes = prototype.biomes.get();
|
||||
@@ -291,8 +290,7 @@ void WorldGenerator::generate(voxel* voxels, int chunkX, int chunkZ) {
|
||||
generate_pole(groundLayers, height, 0, seaLevel, voxels, x, z);
|
||||
|
||||
if (height+1 > seaLevel) {
|
||||
float rand = (plantsRand.randU32() % RAND_MAX) /
|
||||
static_cast<float>(RAND_MAX);
|
||||
float rand = plantsRand.randFloat();
|
||||
blockid_t plant = biome->plants.choose(rand);
|
||||
if (plant) {
|
||||
voxels[vox_index(x, height+1, z)].id = plant;
|
||||
@@ -306,7 +304,8 @@ void WorldGenerator::generate(voxel* voxels, int chunkX, int chunkZ) {
|
||||
logger.error() << "invalid structure index " << placement.structure;
|
||||
continue;
|
||||
}
|
||||
auto& structure = *def.structures[placement.structure]->fragments[placement.rotation];
|
||||
auto& generatingStructure = def.structures[placement.structure];
|
||||
auto& structure = *generatingStructure->fragments[placement.rotation];
|
||||
auto& structVoxels = structure.getRuntimeVoxels();
|
||||
const auto& offset = placement.position;
|
||||
const auto& size = structure.getSize();
|
||||
|
||||
Reference in New Issue
Block a user