Added inventory scroll + minor refactor
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@@ -239,6 +239,11 @@ void HudRenderer::drawContentAccess(const GfxContext& ctx, Player* player) {
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batch->render();
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// blocks & items
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if (Events::scroll) {
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inventoryScroll -= Events::scroll * (icon_size+interval);
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}
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inventoryScroll = std::min(inventoryScroll, int(inv_h-viewport.getHeight()));
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inventoryScroll = std::max(inventoryScroll, 0);
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blocksPreview->begin(&ctx.getViewport());
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{
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Window::clearDepth();
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@@ -253,7 +258,7 @@ void HudRenderer::drawContentAccess(const GfxContext& ctx, Player* player) {
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if (cblock->hidden)
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continue;
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int x = xs + (icon_size+interval) * (index % inv_cols);
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int y = ys + (icon_size+interval) * (index / inv_cols);
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int y = ys + (icon_size+interval) * (index / inv_cols) - inventoryScroll;
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if (mx > x && mx < x + (int)icon_size && my > y && my < y + (int)icon_size) {
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tint.r *= 1.2f;
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tint.g *= 1.2f;
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