Added inventory scroll + minor refactor

This commit is contained in:
MihailRis
2024-01-04 16:34:52 +03:00
parent ee691f8c3f
commit 374e5654ad
6 changed files with 34 additions and 31 deletions
+6 -1
View File
@@ -239,6 +239,11 @@ void HudRenderer::drawContentAccess(const GfxContext& ctx, Player* player) {
batch->render();
// blocks & items
if (Events::scroll) {
inventoryScroll -= Events::scroll * (icon_size+interval);
}
inventoryScroll = std::min(inventoryScroll, int(inv_h-viewport.getHeight()));
inventoryScroll = std::max(inventoryScroll, 0);
blocksPreview->begin(&ctx.getViewport());
{
Window::clearDepth();
@@ -253,7 +258,7 @@ void HudRenderer::drawContentAccess(const GfxContext& ctx, Player* player) {
if (cblock->hidden)
continue;
int x = xs + (icon_size+interval) * (index % inv_cols);
int y = ys + (icon_size+interval) * (index / inv_cols);
int y = ys + (icon_size+interval) * (index / inv_cols) - inventoryScroll;
if (mx > x && mx < x + (int)icon_size && my > y && my < y + (int)icon_size) {
tint.r *= 1.2f;
tint.g *= 1.2f;