the big refactor + extracted data classes from coders/json to data/dynamic
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+7
-6
@@ -3,14 +3,15 @@
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#include <string>
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#include <vector>
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#include <memory>
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#include <fstream>
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#include <filesystem>
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#include "../typedefs.h"
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namespace fs = std::filesystem;
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namespace json {
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class JObject;
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namespace dynamic {
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class Map;
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}
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namespace files {
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@@ -30,14 +31,14 @@ namespace files {
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extern bool write_bytes(fs::path, const char* data, size_t size);
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extern uint append_bytes(fs::path, const char* data, size_t size);
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extern bool write_string(fs::path filename, const std::string content);
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extern bool write_json(fs::path filename, const json::JObject* obj, bool nice=true);
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extern bool write_binary_json(fs::path filename, const json::JObject* obj);
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extern bool write_json(fs::path filename, const dynamic::Map* obj, bool nice=true);
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extern bool write_binary_json(fs::path filename, const dynamic::Map* obj);
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extern bool read(fs::path, char* data, size_t size);
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extern char* read_bytes(fs::path, size_t& length);
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extern std::string read_string(fs::path filename);
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extern json::JObject* read_json(fs::path file);
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extern json::JObject* read_binary_json(fs::path file);
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extern std::unique_ptr<dynamic::Map> read_json(fs::path file);
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extern std::unique_ptr<dynamic::Map> read_binary_json(fs::path file);
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extern std::vector<std::string> read_list(fs::path file);
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}
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