the big refactor + extracted data classes from coders/json to data/dynamic
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@@ -82,7 +82,7 @@ void HudRenderer::createDebugPanel(Engine* engine) {
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}));
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panel->add(create_label([=](){
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auto player = level->player;
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auto indices = level->content->indices;
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auto* indices = level->content->getIndices();
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auto def = indices->getBlockDef(player->selectedVoxel.id);
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std::wstringstream stream;
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stream << std::hex << level->player->selectedVoxel.states;
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@@ -171,7 +171,7 @@ HudRenderer::HudRenderer(Engine* engine, LevelFrontend* frontend)
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auto level = frontend->getLevel();
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auto menu = gui->getMenu();
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auto content = level->content;
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auto indices = content->indices;
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auto indices = content->getIndices();
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std::vector<itemid_t> items;
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for (itemid_t id = 1; id < indices->countItemDefs(); id++) {
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