the big refactor + extracted data classes from coders/json to data/dynamic
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@@ -34,7 +34,7 @@ BlocksRenderer::BlocksRenderer(size_t capacity,
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vertexBuffer = new float[capacity];
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indexBuffer = new int[capacity];
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voxelsBuffer = new VoxelsVolume(CHUNK_W + 2, CHUNK_H, CHUNK_D + 2);
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blockDefsCache = content->indices->getBlockDefs();
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blockDefsCache = content->getIndices()->getBlockDefs();
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}
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BlocksRenderer::~BlocksRenderer() {
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@@ -44,9 +44,7 @@ BlocksRenderer::~BlocksRenderer() {
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}
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/* Basic vertex add method */
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void BlocksRenderer::vertex(const vec3& coord,
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float u, float v,
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const vec4& light) {
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void BlocksRenderer::vertex(const vec3& coord, float u, float v, const vec4& light) {
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vertexBuffer[vertexOffset++] = coord.x;
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vertexBuffer[vertexOffset++] = coord.y;
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vertexBuffer[vertexOffset++] = coord.z;
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