the big refactor + extracted data classes from coders/json to data/dynamic
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@@ -204,7 +204,7 @@ void PlayerController::updateControls(float delta){
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}
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void PlayerController::updateInteraction(){
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auto contentIds = level->content->indices;
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auto indices = level->content->getIndices();
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Chunks* chunks = level->chunks;
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Player* player = level->player;
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Lighting* lighting = level->lighting;
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@@ -239,8 +239,8 @@ void PlayerController::updateInteraction(){
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int z = iend.z;
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uint8_t states = 0;
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ItemDef* item = contentIds->getItemDef(player->getChosenItem());
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Block* def = contentIds->getBlockDef(item->rt.placingBlock);
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ItemDef* item = indices->getItemDef(player->getChosenItem());
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Block* def = indices->getBlockDef(item->rt.placingBlock);
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if (def && def->rotatable){
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const std::string& name = def->rotations.name;
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if (name == "pipe") {
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@@ -270,7 +270,7 @@ void PlayerController::updateInteraction(){
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}
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}
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Block* target = contentIds->getBlockDef(vox->id);
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Block* target = indices->getBlockDef(vox->id);
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if (lclick && target->breakable){
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blocksController->breakBlock(player, target, x, y, z);
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}
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@@ -292,7 +292,7 @@ void PlayerController::updateInteraction(){
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}
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vox = chunks->get(x, y, z);
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blockid_t chosenBlock = def->rt.id;
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if (vox && (target = contentIds->getBlockDef(vox->id))->replaceable) {
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if (vox && (target = indices->getBlockDef(vox->id))->replaceable) {
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if (!level->physics->isBlockInside(x,y,z, player->hitbox.get())
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|| !def->obstacle){
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if (def->grounded && !chunks->isSolidBlock(x, y-1, z)) {
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@@ -310,7 +310,7 @@ void PlayerController::updateInteraction(){
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}
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}
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if (Events::jactive(BIND_PLAYER_PICK)){
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Block* block = contentIds->getBlockDef(chunks->get(x,y,z)->id);
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Block* block = indices->getBlockDef(chunks->get(x,y,z)->id);
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player->setChosenItem(block->rt.pickingItem);
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}
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} else {
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