the big refactor + extracted data classes from coders/json to data/dynamic
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@@ -107,7 +107,8 @@ static const luaL_Reg playerlib [] = {
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/* == blocks-related functions == */
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static int l_block_name(lua_State* L) {
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int id = lua_tointeger(L, 1);
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lua_pushstring(L, scripting::content->indices->getBlockDef(id)->name.c_str());
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auto def = scripting::content->getIndices()->getBlockDef(id);
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lua_pushstring(L, def->name.c_str());
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return 1;
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}
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@@ -121,7 +122,7 @@ static int l_is_solid_at(lua_State* L) {
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}
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static int l_blocks_count(lua_State* L) {
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lua_pushinteger(L, scripting::content->indices->countBlockDefs());
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lua_pushinteger(L, scripting::content->getIndices()->countBlockDefs());
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return 1;
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}
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@@ -163,7 +164,7 @@ static int l_get_block_x(lua_State* L) {
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if (vox == nullptr) {
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return lua_pushivec3(L, 1, 0, 0);
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}
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const Block* def = scripting::level->content->indices->getBlockDef(vox->id);
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auto def = scripting::level->content->getIndices()->getBlockDef(vox->id);
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if (!def->rotatable) {
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return lua_pushivec3(L, 1, 0, 0);
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} else {
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@@ -180,7 +181,7 @@ static int l_get_block_y(lua_State* L) {
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if (vox == nullptr) {
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return lua_pushivec3(L, 0, 1, 0);
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}
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const Block* def = scripting::level->content->indices->getBlockDef(vox->id);
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auto def = scripting::level->content->getIndices()->getBlockDef(vox->id);
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if (!def->rotatable) {
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return lua_pushivec3(L, 0, 1, 0);
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} else {
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@@ -197,7 +198,7 @@ static int l_get_block_z(lua_State* L) {
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if (vox == nullptr) {
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return lua_pushivec3(L, 0, 0, 1);
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}
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const Block* def = scripting::level->content->indices->getBlockDef(vox->id);
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auto def = scripting::level->content->getIndices()->getBlockDef(vox->id);
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if (!def->rotatable) {
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return lua_pushivec3(L, 0, 0, 1);
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} else {
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