the big refactor + extracted data classes from coders/json to data/dynamic
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@@ -26,9 +26,6 @@ Player::Player(glm::vec3 position, float speed) :
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hitbox(new Hitbox(position, glm::vec3(0.3f,0.9f,0.3f))) {
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}
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Player::~Player(){
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}
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void Player::update(
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Level* level,
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PlayerInput& input,
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@@ -43,7 +43,7 @@ public:
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glm::vec2 cam = {};
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Player(glm::vec3 position, float speed);
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~Player();
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~Player() = default;
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void teleport(glm::vec3 position);
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void update(Level* level, PlayerInput& input, float delta);
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