move biomes definition to a json file

This commit is contained in:
MihailRis
2024-09-29 22:03:37 +03:00
parent d62d66cf85
commit 3784b57eed
10 changed files with 183 additions and 184 deletions
@@ -12,21 +12,17 @@
#include "voxels/Chunk.hpp"
#include "data/dv.hpp"
#include "world/generator/GeneratorDef.hpp"
#include "util/stringutil.hpp"
#include "util/timeutil.hpp"
class LuaGeneratorScript : public GeneratorScript {
const GeneratorDef& def;
scriptenv env;
std::vector<Biome> biomes;
public:
LuaGeneratorScript(
const GeneratorDef& def,
scriptenv env,
std::vector<Biome> biomes)
scriptenv env)
: def(def),
env(std::move(env)),
biomes(std::move(biomes))
env(std::move(env))
{}
std::shared_ptr<Heightmap> generateHeightmap(
@@ -124,143 +120,8 @@ public:
}
return placements;
}
void prepare(const GeneratorDef& def, const Content* content) override {
for (auto& biome : biomes) {
for (auto& layer : biome.groundLayers.layers) {
layer.rt.id = content->blocks.require(layer.block).rt.id;
}
for (auto& layer : biome.seaLayers.layers) {
layer.rt.id = content->blocks.require(layer.block).rt.id;
}
for (auto& plant : biome.plants.entries) {
plant.rt.id = content->blocks.require(plant.name).rt.id;
}
for (auto& structure : biome.structures.entries) {
const auto& found = def.structuresIndices.find(structure.name);
if (found == def.structuresIndices.end()) {
throw std::runtime_error(
"no structure "+util::quote(structure.name)+" found");
}
structure.rt.id = found->second;
}
}
}
const std::vector<Biome>& getBiomes() const override {
return biomes;
}
};
static BlocksLayer load_layer(
const dv::value& map, uint& lastLayersHeight, bool& hasResizeableLayer
) {
const auto& name = map["block"].asString();
int height = map["height"].asInteger();
bool belowSeaLevel = true;
map.at("below_sea_level").get(belowSeaLevel);
if (hasResizeableLayer) {
lastLayersHeight += height;
}
if (height == -1) {
if (hasResizeableLayer) {
throw std::runtime_error("only one resizeable layer allowed");
}
hasResizeableLayer = true;
}
return BlocksLayer {name, height, belowSeaLevel, {}};
}
static inline BlocksLayers load_layers(
const dv::value& layersArr, const std::string& fieldname
) {
uint lastLayersHeight = 0;
bool hasResizeableLayer = false;
std::vector<BlocksLayer> layers;
for (int i = 0; i < layersArr.size(); i++) {
const auto& layerMap = layersArr[i];
try {
layers.push_back(
load_layer(layerMap, lastLayersHeight, hasResizeableLayer));
} catch (const std::runtime_error& err) {
throw std::runtime_error(
fieldname+" #"+std::to_string(i)+": "+err.what());
}
}
return BlocksLayers {std::move(layers), lastLayersHeight};
}
static inline BiomeElementList load_biome_element_list(
const dv::value map,
const std::string& chanceName,
const std::string& arrName,
const std::string& nameName
) {
float chance = 0.0f;
map.at(chanceName).get(chance);
std::vector<WeightedEntry> entries;
if (map.has(arrName)) {
const auto& arr = map[arrName];
for (const auto& entry : arr) {
const auto& name = entry[nameName].asString();
float weight = entry["weight"].asNumber();
if (weight <= 0.0f) {
throw std::runtime_error("weight must be positive");
}
entries.push_back(WeightedEntry {name, weight, {}});
}
}
std::sort(entries.begin(), entries.end(), std::greater<WeightedEntry>());
return BiomeElementList(std::move(entries), chance);
}
static inline BiomeElementList load_plants(const dv::value& biomeMap) {
return load_biome_element_list(biomeMap, "plant_chance", "plants", "block");
}
static inline BiomeElementList load_structures(const dv::value map) {
return load_biome_element_list(map, "structure_chance", "structures", "name");
}
static inline Biome load_biome(
const dv::value& biomeMap,
const std::string& name,
uint parametersCount,
int idx
) {
std::vector<BiomeParameter> parameters;
const auto& paramsArr = biomeMap["parameters"];
if (paramsArr.size() < parametersCount) {
throw std::runtime_error(
std::to_string(parametersCount)+" parameters expected");
}
for (size_t i = 0; i < parametersCount; i++) {
const auto& paramMap = paramsArr[i];
float value = paramMap["value"].asNumber();
float weight = paramMap["weight"].asNumber();
parameters.push_back(BiomeParameter {value, weight});
}
auto plants = load_plants(biomeMap);
auto groundLayers = load_layers(biomeMap["layers"], "layers");
auto seaLayers = load_layers(biomeMap["sea_layers"], "sea_layers");
BiomeElementList structures;
if (biomeMap.has("structures")) {
structures = load_structures(biomeMap);
}
return Biome {
name,
std::move(parameters),
std::move(plants),
std::move(structures),
std::move(groundLayers),
std::move(seaLayers)};
}
std::unique_ptr<GeneratorScript> scripting::load_generator(
const GeneratorDef& def, const fs::path& file
) {
@@ -268,26 +129,20 @@ std::unique_ptr<GeneratorScript> scripting::load_generator(
auto L = lua::get_main_thread();
lua::stackguard _(L);
lua::pop(L, load_script(*env, "generator", file));
if (fs::exists(file)) {
lua::pop(L, load_script(*env, "generator", file));
} else {
// Use default (empty) script
lua::pop(L, lua::execute(lua::get_main_thread(), *env, "", "<empty>"));
}
lua::pushenv(L, *env);
auto root = lua::tovalue(L, -1);
lua::pop(L);
std::vector<Biome> biomes;
const auto& biomesMap = root["biomes"];
for (const auto& [biomeName, biomeMap] : biomesMap.asObject()) {
try {
biomes.push_back(
load_biome(biomeMap, biomeName, def.biomeParameters, -2));
} catch (const std::runtime_error& err) {
throw std::runtime_error("biome "+biomeName+": "+err.what());
}
}
return std::make_unique<LuaGeneratorScript>(
def,
std::move(env),
std::move(biomes)
std::move(env)
);
}