update item-properties.md

This commit is contained in:
MihailRis
2024-07-10 01:51:33 +03:00
parent 257ba86183
commit 37f28a768c
2 changed files with 16 additions and 12 deletions
+8 -6
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@@ -1,6 +1,8 @@
# Visual
# Item properties
## *icon-type* and *icon* itself
## Visual
### *icon-type* and *icon* itself
Icon type defines a source of an item image displayed in inventory.
- **none** - invisible type, used for *core:empty* only (empty item, like the air block). May be removed in future updates.
@@ -10,9 +12,9 @@ Icon type defines a source of an item image displayed in inventory.
- **items** (generated from *png* files in *res/textures/items/*)
- **block** - block preview. Block ID must be specified in **icon** property. Example: *base:wood*.
# Behaviour
## Behaviour
## *placing-block*
### *placing-block*
Specifies what block will be placed on RMB click. Automatically specified in generated items.
@@ -22,7 +24,7 @@ Example: an items that places bazalt blocks:
"placing-block": "base:bazalt"
```
## *emission*
### *emission*
Light emitted when player holds the item in hand.
@@ -34,6 +36,6 @@ Examples:
- *\[7, 0, 0\]* - dim red light
- *\[0, 0, 0\]* - no emission (default value)
## *stack-size*
### *stack-size*
Maximal number of an item units in one slot. Default - 64.