contentpack remove feature WIP
This commit is contained in:
+253
-231
@@ -49,91 +49,91 @@ regfile::regfile(fs::path filename) : file(filename) {
|
||||
}
|
||||
|
||||
WorldRegion::WorldRegion() {
|
||||
chunksData = new ubyte*[REGION_CHUNKS_COUNT]{};
|
||||
sizes = new uint32_t[REGION_CHUNKS_COUNT]{};
|
||||
chunksData = new ubyte*[REGION_CHUNKS_COUNT]{};
|
||||
sizes = new uint32_t[REGION_CHUNKS_COUNT]{};
|
||||
}
|
||||
|
||||
WorldRegion::~WorldRegion() {
|
||||
for (uint i = 0; i < REGION_CHUNKS_COUNT; i++) {
|
||||
delete[] chunksData[i];
|
||||
}
|
||||
delete[] sizes;
|
||||
delete[] chunksData;
|
||||
for (uint i = 0; i < REGION_CHUNKS_COUNT; i++) {
|
||||
delete[] chunksData[i];
|
||||
}
|
||||
delete[] sizes;
|
||||
delete[] chunksData;
|
||||
}
|
||||
|
||||
void WorldRegion::setUnsaved(bool unsaved) {
|
||||
this->unsaved = unsaved;
|
||||
this->unsaved = unsaved;
|
||||
}
|
||||
bool WorldRegion::isUnsaved() const {
|
||||
return unsaved;
|
||||
return unsaved;
|
||||
}
|
||||
|
||||
ubyte** WorldRegion::getChunks() const {
|
||||
return chunksData;
|
||||
return chunksData;
|
||||
}
|
||||
|
||||
uint32_t* WorldRegion::getSizes() const {
|
||||
return sizes;
|
||||
return sizes;
|
||||
}
|
||||
|
||||
void WorldRegion::put(uint x, uint z, ubyte* data, uint32_t size) {
|
||||
size_t chunk_index = z * REGION_SIZE + x;
|
||||
delete[] chunksData[chunk_index];
|
||||
chunksData[chunk_index] = data;
|
||||
sizes[chunk_index] = size;
|
||||
size_t chunk_index = z * REGION_SIZE + x;
|
||||
delete[] chunksData[chunk_index];
|
||||
chunksData[chunk_index] = data;
|
||||
sizes[chunk_index] = size;
|
||||
}
|
||||
|
||||
ubyte* WorldRegion::getChunkData(uint x, uint z) {
|
||||
return chunksData[z * REGION_SIZE + x];
|
||||
return chunksData[z * REGION_SIZE + x];
|
||||
}
|
||||
|
||||
uint WorldRegion::getChunkDataSize(uint x, uint z) {
|
||||
return sizes[z * REGION_SIZE + x];
|
||||
return sizes[z * REGION_SIZE + x];
|
||||
}
|
||||
|
||||
const char* WorldFiles::WORLD_FILE = "world.json";
|
||||
|
||||
WorldFiles::WorldFiles(fs::path directory, const DebugSettings& settings)
|
||||
: directory(directory),
|
||||
generatorTestMode(settings.generatorTestMode),
|
||||
doWriteLights(settings.doWriteLights) {
|
||||
compressionBuffer.reset(new ubyte[CHUNK_DATA_LEN * 2]);
|
||||
: directory(directory),
|
||||
generatorTestMode(settings.generatorTestMode),
|
||||
doWriteLights(settings.doWriteLights) {
|
||||
compressionBuffer.reset(new ubyte[CHUNK_DATA_LEN * 2]);
|
||||
}
|
||||
|
||||
WorldFiles::~WorldFiles(){
|
||||
}
|
||||
|
||||
WorldRegion* WorldFiles::getRegion(regionsmap& regions, int x, int z) {
|
||||
auto found = regions.find(glm::ivec2(x, z));
|
||||
if (found == regions.end())
|
||||
return nullptr;
|
||||
return found->second.get();
|
||||
auto found = regions.find(glm::ivec2(x, z));
|
||||
if (found == regions.end())
|
||||
return nullptr;
|
||||
return found->second.get();
|
||||
}
|
||||
|
||||
WorldRegion* WorldFiles::getOrCreateRegion(regionsmap& regions, int x, int z) {
|
||||
WorldRegion* region = getRegion(regions, x, z);
|
||||
if (region == nullptr) {
|
||||
region = new WorldRegion();
|
||||
regions[glm::ivec2(x, z)].reset(region);
|
||||
}
|
||||
return region;
|
||||
WorldRegion* region = getRegion(regions, x, z);
|
||||
if (region == nullptr) {
|
||||
region = new WorldRegion();
|
||||
regions[glm::ivec2(x, z)].reset(region);
|
||||
}
|
||||
return region;
|
||||
}
|
||||
|
||||
ubyte* WorldFiles::compress(const ubyte* src, size_t srclen, size_t& len) {
|
||||
ubyte* buffer = this->compressionBuffer.get();
|
||||
|
||||
len = extrle::encode(src, srclen, buffer);
|
||||
ubyte* data = new ubyte[len];
|
||||
for (size_t i = 0; i < len; i++) {
|
||||
data[i] = buffer[i];
|
||||
}
|
||||
return data;
|
||||
len = extrle::encode(src, srclen, buffer);
|
||||
ubyte* data = new ubyte[len];
|
||||
for (size_t i = 0; i < len; i++) {
|
||||
data[i] = buffer[i];
|
||||
}
|
||||
return data;
|
||||
}
|
||||
|
||||
ubyte* WorldFiles::decompress(const ubyte* src, size_t srclen, size_t dstlen) {
|
||||
ubyte* decompressed = new ubyte[dstlen];
|
||||
extrle::decode(src, srclen, decompressed);
|
||||
return decompressed;
|
||||
ubyte* decompressed = new ubyte[dstlen];
|
||||
extrle::decode(src, srclen, decompressed);
|
||||
return decompressed;
|
||||
}
|
||||
|
||||
int WorldFiles::getVoxelRegionVersion(int x, int z) {
|
||||
@@ -168,49 +168,49 @@ int WorldFiles::getVoxelRegionsVersion() {
|
||||
*/
|
||||
void WorldFiles::put(int x, int z, const ubyte* voxelData) {
|
||||
int regionX = floordiv(x, REGION_SIZE);
|
||||
int regionZ = floordiv(z, REGION_SIZE);
|
||||
int localX = x - (regionX * REGION_SIZE);
|
||||
int localZ = z - (regionZ * REGION_SIZE);
|
||||
int regionZ = floordiv(z, REGION_SIZE);
|
||||
int localX = x - (regionX * REGION_SIZE);
|
||||
int localZ = z - (regionZ * REGION_SIZE);
|
||||
|
||||
/* Writing Voxels */ {
|
||||
WorldRegion* region = getOrCreateRegion(regions, regionX, regionZ);
|
||||
region->setUnsaved(true);
|
||||
size_t compressedSize;
|
||||
ubyte* data = compress(voxelData, CHUNK_DATA_LEN, compressedSize);
|
||||
region->put(localX, localZ, data, compressedSize);
|
||||
}
|
||||
/* Writing Voxels */ {
|
||||
WorldRegion* region = getOrCreateRegion(regions, regionX, regionZ);
|
||||
region->setUnsaved(true);
|
||||
size_t compressedSize;
|
||||
ubyte* data = compress(voxelData, CHUNK_DATA_LEN, compressedSize);
|
||||
region->put(localX, localZ, data, compressedSize);
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
* Store chunk (voxels and lights) in region (existing or new)
|
||||
*/
|
||||
void WorldFiles::put(Chunk* chunk){
|
||||
assert(chunk != nullptr);
|
||||
assert(chunk != nullptr);
|
||||
|
||||
int regionX = floordiv(chunk->x, REGION_SIZE);
|
||||
int regionZ = floordiv(chunk->z, REGION_SIZE);
|
||||
int localX = chunk->x - (regionX * REGION_SIZE);
|
||||
int localZ = chunk->z - (regionZ * REGION_SIZE);
|
||||
int regionX = floordiv(chunk->x, REGION_SIZE);
|
||||
int regionZ = floordiv(chunk->z, REGION_SIZE);
|
||||
int localX = chunk->x - (regionX * REGION_SIZE);
|
||||
int localZ = chunk->z - (regionZ * REGION_SIZE);
|
||||
|
||||
/* Writing voxels */ {
|
||||
/* Writing voxels */ {
|
||||
size_t compressedSize;
|
||||
std::unique_ptr<ubyte[]> chunk_data (chunk->encode());
|
||||
ubyte* data = compress(chunk_data.get(), CHUNK_DATA_LEN, compressedSize);
|
||||
ubyte* data = compress(chunk_data.get(), CHUNK_DATA_LEN, compressedSize);
|
||||
|
||||
WorldRegion* region = getOrCreateRegion(regions, regionX, regionZ);
|
||||
region->setUnsaved(true);
|
||||
region->put(localX, localZ, data, compressedSize);
|
||||
}
|
||||
WorldRegion* region = getOrCreateRegion(regions, regionX, regionZ);
|
||||
region->setUnsaved(true);
|
||||
region->put(localX, localZ, data, compressedSize);
|
||||
}
|
||||
/* Writing lights cache */
|
||||
if (doWriteLights && chunk->isLighted()) {
|
||||
if (doWriteLights && chunk->isLighted()) {
|
||||
size_t compressedSize;
|
||||
std::unique_ptr<ubyte[]> light_data (chunk->lightmap.encode());
|
||||
ubyte* data = compress(light_data.get(), LIGHTMAP_DATA_LEN, compressedSize);
|
||||
ubyte* data = compress(light_data.get(), LIGHTMAP_DATA_LEN, compressedSize);
|
||||
|
||||
WorldRegion* region = getOrCreateRegion(lights, regionX, regionZ);
|
||||
region->setUnsaved(true);
|
||||
region->put(localX, localZ, data, compressedSize);
|
||||
}
|
||||
WorldRegion* region = getOrCreateRegion(lights, regionX, regionZ);
|
||||
region->setUnsaved(true);
|
||||
region->put(localX, localZ, data, compressedSize);
|
||||
}
|
||||
/* Writing block inventories */
|
||||
if (!chunk->inventories.empty()){
|
||||
auto& inventories = chunk->inventories;
|
||||
@@ -237,19 +237,19 @@ void WorldFiles::put(Chunk* chunk){
|
||||
}
|
||||
|
||||
fs::path WorldFiles::getRegionsFolder() const {
|
||||
return directory/fs::path("regions");
|
||||
return directory/fs::path("regions");
|
||||
}
|
||||
|
||||
fs::path WorldFiles::getLightsFolder() const {
|
||||
return directory/fs::path("lights");
|
||||
return directory/fs::path("lights");
|
||||
}
|
||||
|
||||
fs::path WorldFiles::getInventoriesFolder() const {
|
||||
return directory/fs::path("inventories");
|
||||
return directory/fs::path("inventories");
|
||||
}
|
||||
|
||||
fs::path WorldFiles::getRegionFilename(int x, int z) const {
|
||||
return fs::path(std::to_string(x) + "_" + std::to_string(z) + ".bin");
|
||||
return fs::path(std::to_string(x) + "_" + std::to_string(z) + ".bin");
|
||||
}
|
||||
|
||||
/*
|
||||
@@ -275,78 +275,78 @@ bool WorldFiles::parseRegionFilename(const std::string& name, int& x, int& z) {
|
||||
}
|
||||
|
||||
fs::path WorldFiles::getPlayerFile() const {
|
||||
return directory/fs::path("player.json");
|
||||
return directory/fs::path("player.json");
|
||||
}
|
||||
|
||||
fs::path WorldFiles::getWorldFile() const {
|
||||
return directory/fs::path(WORLD_FILE);
|
||||
return directory/fs::path(WORLD_FILE);
|
||||
}
|
||||
|
||||
fs::path WorldFiles::getIndicesFile() const {
|
||||
return directory/fs::path("indices.json");
|
||||
return directory/fs::path("indices.json");
|
||||
}
|
||||
|
||||
fs::path WorldFiles::getPacksFile() const {
|
||||
return directory/fs::path("packs.list");
|
||||
return directory/fs::path("packs.list");
|
||||
}
|
||||
|
||||
ubyte* WorldFiles::getChunk(int x, int z){
|
||||
return getData(regions, getRegionsFolder(), x, z, REGION_LAYER_VOXELS, true);
|
||||
return getData(regions, getRegionsFolder(), x, z, REGION_LAYER_VOXELS, true);
|
||||
}
|
||||
|
||||
/* Get cached lights for chunk at x,z
|
||||
* @return lights data or nullptr */
|
||||
light_t* WorldFiles::getLights(int x, int z) {
|
||||
std::unique_ptr<ubyte[]> data (getData(lights, getLightsFolder(), x, z, REGION_LAYER_LIGHTS, true));
|
||||
if (data == nullptr)
|
||||
return nullptr;
|
||||
return Lightmap::decode(data.get());
|
||||
std::unique_ptr<ubyte[]> data (getData(lights, getLightsFolder(), x, z, REGION_LAYER_LIGHTS, true));
|
||||
if (data == nullptr)
|
||||
return nullptr;
|
||||
return Lightmap::decode(data.get());
|
||||
}
|
||||
|
||||
chunk_inventories_map WorldFiles::fetchInventories(int x, int z) {
|
||||
chunk_inventories_map inventories;
|
||||
const ubyte* data = getData(storages, getInventoriesFolder(), x, z, REGION_LAYER_INVENTORIES, false);
|
||||
if (data == nullptr)
|
||||
return inventories;
|
||||
ByteReader reader(data, BUFFER_SIZE_UNKNOWN);
|
||||
int count = reader.getInt32();
|
||||
for (int i = 0; i < count; i++) {
|
||||
uint index = reader.getInt32();
|
||||
uint size = reader.getInt32();
|
||||
auto map = json::from_binary(reader.pointer(), size);
|
||||
reader.skip(size);
|
||||
auto inv = std::make_shared<Inventory>(0, 0);
|
||||
inv->deserialize(map.get());
|
||||
inventories[index] = inv;
|
||||
}
|
||||
return inventories;
|
||||
chunk_inventories_map inventories;
|
||||
const ubyte* data = getData(storages, getInventoriesFolder(), x, z, REGION_LAYER_INVENTORIES, false);
|
||||
if (data == nullptr)
|
||||
return inventories;
|
||||
ByteReader reader(data, BUFFER_SIZE_UNKNOWN);
|
||||
int count = reader.getInt32();
|
||||
for (int i = 0; i < count; i++) {
|
||||
uint index = reader.getInt32();
|
||||
uint size = reader.getInt32();
|
||||
auto map = json::from_binary(reader.pointer(), size);
|
||||
reader.skip(size);
|
||||
auto inv = std::make_shared<Inventory>(0, 0);
|
||||
inv->deserialize(map.get());
|
||||
inventories[index] = inv;
|
||||
}
|
||||
return inventories;
|
||||
}
|
||||
|
||||
ubyte* WorldFiles::getData(regionsmap& regions, const fs::path& folder,
|
||||
int x, int z, int layer, bool compression) {
|
||||
int regionX = floordiv(x, REGION_SIZE);
|
||||
int regionZ = floordiv(z, REGION_SIZE);
|
||||
int regionX = floordiv(x, REGION_SIZE);
|
||||
int regionZ = floordiv(z, REGION_SIZE);
|
||||
|
||||
int localX = x - (regionX * REGION_SIZE);
|
||||
int localZ = z - (regionZ * REGION_SIZE);
|
||||
int localX = x - (regionX * REGION_SIZE);
|
||||
int localZ = z - (regionZ * REGION_SIZE);
|
||||
|
||||
WorldRegion* region = getOrCreateRegion(regions, regionX, regionZ);
|
||||
ubyte* data = region->getChunkData(localX, localZ);
|
||||
if (data == nullptr) {
|
||||
uint32_t size;
|
||||
data = readChunkData(x, z, size, folder, layer);
|
||||
if (data != nullptr) {
|
||||
region->put(localX, localZ, data, size);
|
||||
}
|
||||
}
|
||||
if (data != nullptr) {
|
||||
WorldRegion* region = getOrCreateRegion(regions, regionX, regionZ);
|
||||
ubyte* data = region->getChunkData(localX, localZ);
|
||||
if (data == nullptr) {
|
||||
uint32_t size;
|
||||
data = readChunkData(x, z, size, folder, layer);
|
||||
if (data != nullptr) {
|
||||
region->put(localX, localZ, data, size);
|
||||
}
|
||||
}
|
||||
if (data != nullptr) {
|
||||
size_t size = region->getChunkDataSize(localX, localZ);
|
||||
if (compression) {
|
||||
return decompress(data, size, CHUNK_DATA_LEN);
|
||||
}
|
||||
return data;
|
||||
}
|
||||
return nullptr;
|
||||
if (compression) {
|
||||
return decompress(data, size, CHUNK_DATA_LEN);
|
||||
}
|
||||
return data;
|
||||
}
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
|
||||
@@ -360,7 +360,7 @@ regfile* WorldFiles::getRegFile(glm::ivec3 coord, const fs::path& folder) {
|
||||
auto iter = std::next(openRegFiles.begin(), rand() % openRegFiles.size());
|
||||
openRegFiles.erase(iter);
|
||||
}
|
||||
fs::path filename = folder / getRegionFilename(coord[0], coord[1]);
|
||||
fs::path filename = folder / getRegionFilename(coord[0], coord[1]);
|
||||
if (!fs::is_regular_file(filename)) {
|
||||
return nullptr;
|
||||
}
|
||||
@@ -373,14 +373,14 @@ ubyte* WorldFiles::readChunkData(int x,
|
||||
uint32_t& length,
|
||||
fs::path folder,
|
||||
int layer){
|
||||
if (generatorTestMode)
|
||||
return nullptr;
|
||||
|
||||
int regionX = floordiv(x, REGION_SIZE);
|
||||
int regionZ = floordiv(z, REGION_SIZE);
|
||||
int localX = x - (regionX * REGION_SIZE);
|
||||
int localZ = z - (regionZ * REGION_SIZE);
|
||||
int chunkIndex = localZ * REGION_SIZE + localX;
|
||||
if (generatorTestMode)
|
||||
return nullptr;
|
||||
|
||||
int regionX = floordiv(x, REGION_SIZE);
|
||||
int regionZ = floordiv(z, REGION_SIZE);
|
||||
int localX = x - (regionX * REGION_SIZE);
|
||||
int localZ = z - (regionZ * REGION_SIZE);
|
||||
int chunkIndex = localZ * REGION_SIZE + localX;
|
||||
|
||||
glm::ivec3 coord(regionX, regionZ, layer);
|
||||
regfile* rfile = WorldFiles::getRegFile(coord, folder);
|
||||
@@ -389,24 +389,24 @@ ubyte* WorldFiles::readChunkData(int x,
|
||||
}
|
||||
files::rafile& file = rfile->file;
|
||||
|
||||
size_t file_size = file.length();
|
||||
size_t table_offset = file_size - REGION_CHUNKS_COUNT * 4;
|
||||
size_t file_size = file.length();
|
||||
size_t table_offset = file_size - REGION_CHUNKS_COUNT * 4;
|
||||
|
||||
uint32_t offset;
|
||||
file.seekg(table_offset + chunkIndex * 4);
|
||||
file.read((char*)(&offset), 4);
|
||||
offset = dataio::read_int32_big((const ubyte*)(&offset), 0);
|
||||
uint32_t offset;
|
||||
file.seekg(table_offset + chunkIndex * 4);
|
||||
file.read((char*)(&offset), 4);
|
||||
offset = dataio::read_int32_big((const ubyte*)(&offset), 0);
|
||||
|
||||
if (offset == 0){
|
||||
return nullptr;
|
||||
}
|
||||
if (offset == 0){
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
file.seekg(offset);
|
||||
file.read((char*)(&offset), 4);
|
||||
length = dataio::read_int32_big((const ubyte*)(&offset), 0);
|
||||
ubyte* data = new ubyte[length]{};
|
||||
file.read((char*)data, length);
|
||||
return data;
|
||||
file.seekg(offset);
|
||||
file.read((char*)(&offset), 4);
|
||||
length = dataio::read_int32_big((const ubyte*)(&offset), 0);
|
||||
ubyte* data = new ubyte[length]{};
|
||||
file.read((char*)data, length);
|
||||
return data;
|
||||
}
|
||||
|
||||
/* Read missing chunks data (null pointers) from region file
|
||||
@@ -415,7 +415,7 @@ ubyte* WorldFiles::readChunkData(int x,
|
||||
*/
|
||||
void WorldFiles::fetchChunks(WorldRegion* region, int x, int z, fs::path folder, int layer) {
|
||||
ubyte** chunks = region->getChunks();
|
||||
uint32_t* sizes = region->getSizes();
|
||||
uint32_t* sizes = region->getSizes();
|
||||
|
||||
for (size_t i = 0; i < REGION_CHUNKS_COUNT; i++) {
|
||||
int chunk_x = (i % REGION_SIZE) + x * REGION_SIZE;
|
||||
@@ -441,70 +441,70 @@ void WorldFiles::writeRegion(int x, int z, WorldRegion* entry, fs::path folder,
|
||||
openRegFiles.erase(regcoord);
|
||||
}
|
||||
|
||||
char header[REGION_HEADER_SIZE] = REGION_FORMAT_MAGIC;
|
||||
header[8] = REGION_FORMAT_VERSION;
|
||||
header[9] = 0; // flags
|
||||
std::ofstream file(filename, std::ios::out | std::ios::binary);
|
||||
file.write(header, REGION_HEADER_SIZE);
|
||||
char header[REGION_HEADER_SIZE] = REGION_FORMAT_MAGIC;
|
||||
header[8] = REGION_FORMAT_VERSION;
|
||||
header[9] = 0; // flags
|
||||
std::ofstream file(filename, std::ios::out | std::ios::binary);
|
||||
file.write(header, REGION_HEADER_SIZE);
|
||||
|
||||
size_t offset = REGION_HEADER_SIZE;
|
||||
char intbuf[4]{};
|
||||
uint offsets[REGION_CHUNKS_COUNT]{};
|
||||
|
||||
ubyte** region = entry->getChunks();
|
||||
uint32_t* sizes = entry->getSizes();
|
||||
size_t offset = REGION_HEADER_SIZE;
|
||||
char intbuf[4]{};
|
||||
uint offsets[REGION_CHUNKS_COUNT]{};
|
||||
|
||||
for (size_t i = 0; i < REGION_CHUNKS_COUNT; i++) {
|
||||
ubyte* chunk = region[i];
|
||||
if (chunk == nullptr){
|
||||
offsets[i] = 0;
|
||||
} else {
|
||||
offsets[i] = offset;
|
||||
ubyte** region = entry->getChunks();
|
||||
uint32_t* sizes = entry->getSizes();
|
||||
|
||||
for (size_t i = 0; i < REGION_CHUNKS_COUNT; i++) {
|
||||
ubyte* chunk = region[i];
|
||||
if (chunk == nullptr){
|
||||
offsets[i] = 0;
|
||||
} else {
|
||||
offsets[i] = offset;
|
||||
|
||||
size_t compressedSize = sizes[i];
|
||||
dataio::write_int32_big(compressedSize, (ubyte*)intbuf, 0);
|
||||
offset += 4 + compressedSize;
|
||||
size_t compressedSize = sizes[i];
|
||||
dataio::write_int32_big(compressedSize, (ubyte*)intbuf, 0);
|
||||
offset += 4 + compressedSize;
|
||||
|
||||
file.write(intbuf, 4);
|
||||
file.write((const char*)chunk, compressedSize);
|
||||
}
|
||||
}
|
||||
for (size_t i = 0; i < REGION_CHUNKS_COUNT; i++) {
|
||||
dataio::write_int32_big(offsets[i], (ubyte*)intbuf, 0);
|
||||
file.write(intbuf, 4);
|
||||
}
|
||||
file.write(intbuf, 4);
|
||||
file.write((const char*)chunk, compressedSize);
|
||||
}
|
||||
}
|
||||
for (size_t i = 0; i < REGION_CHUNKS_COUNT; i++) {
|
||||
dataio::write_int32_big(offsets[i], (ubyte*)intbuf, 0);
|
||||
file.write(intbuf, 4);
|
||||
}
|
||||
}
|
||||
|
||||
void WorldFiles::writeRegions(regionsmap& regions, const fs::path& folder, int layer) {
|
||||
for (auto& it : regions){
|
||||
WorldRegion* region = it.second.get();
|
||||
if (region->getChunks() == nullptr || !region->isUnsaved())
|
||||
continue;
|
||||
glm::ivec2 key = it.first;
|
||||
writeRegion(key[0], key[1], region, folder, layer);
|
||||
}
|
||||
for (auto& it : regions){
|
||||
WorldRegion* region = it.second.get();
|
||||
if (region->getChunks() == nullptr || !region->isUnsaved())
|
||||
continue;
|
||||
glm::ivec2 key = it.first;
|
||||
writeRegion(key[0], key[1], region, folder, layer);
|
||||
}
|
||||
}
|
||||
|
||||
void WorldFiles::write(const World* world, const Content* content) {
|
||||
fs::path regionsFolder = getRegionsFolder();
|
||||
fs::path lightsFolder = getLightsFolder();
|
||||
fs::path regionsFolder = getRegionsFolder();
|
||||
fs::path lightsFolder = getLightsFolder();
|
||||
fs::path inventoriesFolder = getInventoriesFolder();
|
||||
|
||||
fs::create_directories(regionsFolder);
|
||||
fs::create_directories(regionsFolder);
|
||||
fs::create_directories(inventoriesFolder);
|
||||
fs::create_directories(lightsFolder);
|
||||
fs::create_directories(lightsFolder);
|
||||
|
||||
if (world) {
|
||||
writeWorldInfo(world);
|
||||
writePacks(world);
|
||||
}
|
||||
if (generatorTestMode) {
|
||||
return;
|
||||
writeWorldInfo(world);
|
||||
writePacks(world);
|
||||
}
|
||||
|
||||
writeIndices(content->getIndices());
|
||||
writeRegions(regions, regionsFolder, REGION_LAYER_VOXELS);
|
||||
writeRegions(lights, lightsFolder, REGION_LAYER_LIGHTS);
|
||||
if (generatorTestMode) {
|
||||
return;
|
||||
}
|
||||
|
||||
writeIndices(content->getIndices());
|
||||
writeRegions(regions, regionsFolder, REGION_LAYER_VOXELS);
|
||||
writeRegions(lights, lightsFolder, REGION_LAYER_LIGHTS);
|
||||
writeRegions(storages, inventoriesFolder, REGION_LAYER_INVENTORIES);
|
||||
}
|
||||
|
||||
@@ -514,64 +514,64 @@ void WorldFiles::writePacks(const World* world) {
|
||||
return;
|
||||
}
|
||||
|
||||
const auto& packs = world->getPacks();
|
||||
std::stringstream ss;
|
||||
ss << "# autogenerated; do not modify\n";
|
||||
for (const auto& pack : packs) {
|
||||
ss << pack.id << "\n";
|
||||
}
|
||||
files::write_string(packsFile, ss.str());
|
||||
const auto& packs = world->getPacks();
|
||||
std::stringstream ss;
|
||||
ss << "# autogenerated; do not modify\n";
|
||||
for (const auto& pack : packs) {
|
||||
ss << pack.id << "\n";
|
||||
}
|
||||
files::write_string(packsFile, ss.str());
|
||||
}
|
||||
|
||||
void WorldFiles::writeIndices(const ContentIndices* indices) {
|
||||
dynamic::Map root;
|
||||
dynamic::Map root;
|
||||
uint count;
|
||||
auto& blocks = root.putList("blocks");
|
||||
count = indices->countBlockDefs();
|
||||
for (uint i = 0; i < count; i++) {
|
||||
const Block* def = indices->getBlockDef(i);
|
||||
blocks.put(def->name);
|
||||
}
|
||||
auto& blocks = root.putList("blocks");
|
||||
count = indices->countBlockDefs();
|
||||
for (uint i = 0; i < count; i++) {
|
||||
const Block* def = indices->getBlockDef(i);
|
||||
blocks.put(def->name);
|
||||
}
|
||||
|
||||
auto& items = root.putList("items");
|
||||
count = indices->countItemDefs();
|
||||
for (uint i = 0; i < count; i++) {
|
||||
const ItemDef* def = indices->getItemDef(i);
|
||||
items.put(def->name);
|
||||
}
|
||||
count = indices->countItemDefs();
|
||||
for (uint i = 0; i < count; i++) {
|
||||
const ItemDef* def = indices->getItemDef(i);
|
||||
items.put(def->name);
|
||||
}
|
||||
|
||||
files::write_json(getIndicesFile(), &root);
|
||||
files::write_json(getIndicesFile(), &root);
|
||||
}
|
||||
|
||||
void WorldFiles::writeWorldInfo(const World* world) {
|
||||
files::write_json(getWorldFile(), world->serialize().get());
|
||||
files::write_json(getWorldFile(), world->serialize().get());
|
||||
}
|
||||
|
||||
bool WorldFiles::readWorldInfo(World* world) {
|
||||
fs::path file = getWorldFile();
|
||||
if (!fs::is_regular_file(file)) {
|
||||
std::cerr << "warning: world.json does not exists" << std::endl;
|
||||
return false;
|
||||
}
|
||||
fs::path file = getWorldFile();
|
||||
if (!fs::is_regular_file(file)) {
|
||||
std::cerr << "warning: world.json does not exists" << std::endl;
|
||||
return false;
|
||||
}
|
||||
|
||||
auto root = files::read_json(file);
|
||||
auto root = files::read_json(file);
|
||||
world->deserialize(root.get());
|
||||
return true;
|
||||
return true;
|
||||
}
|
||||
|
||||
void WorldFiles::writePlayer(std::shared_ptr<Player> player) {
|
||||
files::write_json(getPlayerFile(), player->serialize().release());
|
||||
files::write_json(getPlayerFile(), player->serialize().release());
|
||||
}
|
||||
|
||||
bool WorldFiles::readPlayer(std::shared_ptr<Player> player) {
|
||||
fs::path file = getPlayerFile();
|
||||
if (!fs::is_regular_file(file)) {
|
||||
std::cerr << "warning: player.json does not exists" << std::endl;
|
||||
return false;
|
||||
}
|
||||
fs::path file = getPlayerFile();
|
||||
if (!fs::is_regular_file(file)) {
|
||||
std::cerr << "warning: player.json does not exists" << std::endl;
|
||||
return false;
|
||||
}
|
||||
|
||||
player->deserialize(files::read_json(file).get());
|
||||
return true;
|
||||
player->deserialize(files::read_json(file).get());
|
||||
return true;
|
||||
}
|
||||
|
||||
void WorldFiles::addPack(const World* world, const std::string& id) {
|
||||
@@ -585,10 +585,32 @@ void WorldFiles::addPack(const World* world, const std::string& id) {
|
||||
auto packs = files::read_list(file);
|
||||
packs.push_back(id);
|
||||
|
||||
std::stringstream ss;
|
||||
ss << "# autogenerated; do not modify\n";
|
||||
for (const auto& pack : packs) {
|
||||
ss << pack << "\n";
|
||||
}
|
||||
files::write_string(file, ss.str());
|
||||
std::stringstream ss;
|
||||
ss << "# autogenerated; do not modify\n";
|
||||
for (const auto& pack : packs) {
|
||||
ss << pack << "\n";
|
||||
}
|
||||
files::write_string(file, ss.str());
|
||||
}
|
||||
|
||||
void WorldFiles::removePack(const World* world, const std::string& id) {
|
||||
fs::path file = getPacksFile();
|
||||
if (!fs::is_regular_file(file)) {
|
||||
if (!fs::is_directory(directory)) {
|
||||
fs::create_directories(directory);
|
||||
}
|
||||
writePacks(world);
|
||||
}
|
||||
auto packs = files::read_list(file);
|
||||
auto found = std::find(packs.begin(), packs.end(), id);
|
||||
if (found != packs.end()) {
|
||||
packs.erase(found);
|
||||
}
|
||||
|
||||
std::stringstream ss;
|
||||
ss << "# autogenerated; do not modify\n";
|
||||
for (const auto& pack : packs) {
|
||||
ss << pack << "\n";
|
||||
}
|
||||
files::write_string(file, ss.str());
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user