contentpack remove feature WIP
This commit is contained in:
+74
-65
@@ -47,22 +47,22 @@ public:
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};
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class WorldRegion {
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ubyte** chunksData;
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uint32_t* sizes;
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bool unsaved = false;
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ubyte** chunksData;
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uint32_t* sizes;
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bool unsaved = false;
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public:
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WorldRegion();
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~WorldRegion();
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WorldRegion();
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~WorldRegion();
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void put(uint x, uint z, ubyte* data, uint32_t size);
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ubyte* getChunkData(uint x, uint z);
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uint getChunkDataSize(uint x, uint z);
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void put(uint x, uint z, ubyte* data, uint32_t size);
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ubyte* getChunkData(uint x, uint z);
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uint getChunkDataSize(uint x, uint z);
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void setUnsaved(bool unsaved);
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bool isUnsaved() const;
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void setUnsaved(bool unsaved);
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bool isUnsaved() const;
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ubyte** getChunks() const;
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uint32_t* getSizes() const;
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ubyte** getChunks() const;
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uint32_t* getSizes() const;
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};
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struct regfile {
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@@ -77,85 +77,94 @@ typedef std::unordered_map<glm::ivec2, std::unique_ptr<WorldRegion>> regionsmap;
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class WorldFiles {
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std::unordered_map<glm::ivec3, std::unique_ptr<regfile>> openRegFiles;
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void writeWorldInfo(const World* world);
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void writeWorldInfo(const World* world);
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fs::path getRegionFilename(int x, int y) const;
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fs::path getWorldFile() const;
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fs::path getIndicesFile() const;
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fs::path getPacksFile() const;
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WorldRegion* getRegion(regionsmap& regions, int x, int z);
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WorldRegion* getOrCreateRegion(regionsmap& regions, int x, int z);
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fs::path getWorldFile() const;
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fs::path getIndicesFile() const;
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fs::path getPacksFile() const;
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WorldRegion* getRegion(regionsmap& regions, int x, int z);
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WorldRegion* getOrCreateRegion(regionsmap& regions, int x, int z);
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/* Compress buffer with extrle
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@param src source buffer
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@param srclen length of source buffer
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@param len (out argument) length of result buffer */
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ubyte* compress(const ubyte* src, size_t srclen, size_t& len);
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/// @brief Compress buffer with extrle
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/// @param src source buffer
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/// @param srclen length of the source buffer
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/// @param len (out argument) length of result buffer
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/// @return compressed bytes array
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ubyte* compress(const ubyte* src, size_t srclen, size_t& len);
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/* Decompress buffer with extrle
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@param src compressed buffer
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@param srclen length of compressed buffer
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@param dstlen max expected length of source buffer */
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ubyte* decompress(const ubyte* src, size_t srclen, size_t dstlen);
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/// @brief Decompress buffer with extrle
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/// @param src compressed buffer
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/// @param srclen length of compressed buffer
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/// @param dstlen max expected length of source buffer
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/// @return decompressed bytes array
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ubyte* decompress(const ubyte* src, size_t srclen, size_t dstlen);
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ubyte* readChunkData(int x, int y,
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uint32_t& length,
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fs::path folder,
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int layer);
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void fetchChunks(WorldRegion* region, int x, int y,
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fs::path folder, int layer);
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ubyte* readChunkData(int x, int y, uint32_t& length, fs::path folder, int layer);
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void writeRegions(regionsmap& regions,
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const fs::path& folder, int layer);
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void fetchChunks(WorldRegion* region, int x, int y, fs::path folder, int layer);
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ubyte* getData(regionsmap& regions,
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const fs::path& folder,
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int x, int z, int layer, bool compression);
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void writeRegions(regionsmap& regions, const fs::path& folder, int layer);
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ubyte* getData(regionsmap& regions, const fs::path& folder, int x, int z, int layer, bool compression);
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regfile* getRegFile(glm::ivec3 coord, const fs::path& folder);
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fs::path getLightsFolder() const;
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fs::path getInventoriesFolder() const;
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fs::path getInventoriesFolder() const;
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public:
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static bool parseRegionFilename(const std::string& name, int& x, int& y);
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fs::path getRegionsFolder() const;
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fs::path getPlayerFile() const;
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regionsmap regions;
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regionsmap regions;
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regionsmap storages;
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regionsmap lights;
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fs::path directory;
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std::unique_ptr<ubyte[]> compressionBuffer;
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bool generatorTestMode;
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bool doWriteLights;
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regionsmap lights;
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fs::path directory;
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std::unique_ptr<ubyte[]> compressionBuffer;
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bool generatorTestMode;
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bool doWriteLights;
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WorldFiles(fs::path directory, const DebugSettings& settings);
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~WorldFiles();
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WorldFiles(fs::path directory, const DebugSettings& settings);
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~WorldFiles();
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void put(Chunk* chunk);
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void put(Chunk* chunk);
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void put(int x, int z, const ubyte* voxelData);
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int getVoxelRegionVersion(int x, int z);
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int getVoxelRegionsVersion();
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ubyte* getChunk(int x, int z);
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light_t* getLights(int x, int z);
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chunk_inventories_map fetchInventories(int x, int z);
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ubyte* getChunk(int x, int z);
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light_t* getLights(int x, int z);
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chunk_inventories_map fetchInventories(int x, int z);
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bool readWorldInfo(World* world);
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bool readPlayer(std::shared_ptr<Player> player);
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bool readWorldInfo(World* world);
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bool readPlayer(std::shared_ptr<Player> player);
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void writeRegion(int x, int y,
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WorldRegion* entry,
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fs::path file,
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int layer);
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void writePlayer(std::shared_ptr<Player> player);
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/* @param world world info to save (nullable) */
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void write(const World* world, const Content* content);
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void writePacks(const World* world);
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void writeIndices(const ContentIndices* indices);
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/* Append pack to packs.list without duplicate check */
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void writeRegion(int x, int y, WorldRegion* entry, fs::path file, int layer);
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/// @brief Write player data to world files
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/// @param player target player
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void writePlayer(std::shared_ptr<Player> player);
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/// @brief Write all unsaved data to world files
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/// @param world target world
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/// @param content world content
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void write(const World* world, const Content* content);
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void writePacks(const World* world);
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void writeIndices(const ContentIndices* indices);
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/// @brief Append pack to the packs list without duplicate check and
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/// dependencies resolve
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/// @param world target world
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/// @param id pack id
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void addPack(const World* world, const std::string& id);
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/// @brief Remove pack from the list (does not remove indices)
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/// @param world target world
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/// @param id pack id
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void removePack(const World* world, const std::string& id);
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static const char* WORLD_FILE;
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};
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