minor refactor + Block.uiLayout
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@@ -9,7 +9,7 @@
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#include "GUI.h"
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#include "UINode.h"
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#include "panels.h"
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#include "containers.h"
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#include "../../window/input.h"
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#include "../../delegates.h"
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@@ -111,11 +111,13 @@ namespace gui {
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virtual void drawBackground(const GfxContext* pctx, Assets* assets) override;
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virtual void typed(unsigned int codepoint) override;
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virtual void keyPressed(int key) override;
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virtual void textSupplier(wstringsupplier supplier);
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virtual void textConsumer(wstringconsumer consumer);
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virtual void textValidator(wstringchecker validator);
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virtual void setTextSupplier(wstringsupplier supplier);
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virtual void setTextConsumer(wstringconsumer consumer);
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virtual void setTextValidator(wstringchecker validator);
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virtual bool isFocuskeeper() const override {return true;}
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/* Get TextBox content text or placeholder if empty */
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virtual std::wstring getText() const;
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/* Set TextBox content text */
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virtual void setText(std::wstring value);
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virtual bool validate();
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virtual void setValid(bool valid);
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