rename generator/Structure to generator/VoxelStructure

This commit is contained in:
MihailRis
2024-09-12 11:01:19 +03:00
parent 8516cf4f7f
commit 390a16ace1
4 changed files with 14 additions and 13 deletions
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#include "VoxelStructure.hpp"
#include <unordered_map>
#include <cstring>
#include "data/dynamic.hpp"
#include "data/dynamic_util.hpp"
#include "content/Content.hpp"
#include "voxels/Block.hpp"
#include "voxels/ChunksStorage.hpp"
#include "voxels/VoxelsVolume.hpp"
#include "world/Level.hpp"
std::unique_ptr<VoxelStructure> VoxelStructure::create(
Level* level, const glm::ivec3& a, const glm::ivec3& b, bool entities
) {
auto start = glm::min(a, b);
auto size = glm::abs(a - b);
VoxelsVolume volume(size.x, size.y, size.z);
volume.setPosition(start.x, start.y, start.z);
level->chunksStorage->getVoxels(&volume);
auto volVoxels = volume.getVoxels();
std::vector<voxel> voxels(size.x*size.y*size.z);
std::vector<std::string> blockNames;
std::unordered_map<blockid_t, blockid_t> blocksRegistered;
auto contentIndices = level->content->getIndices();
for (size_t i = 0 ; i < voxels.size(); i++) {
blockid_t id = volVoxels[i].id;
blockid_t index;
auto found = blocksRegistered.find(id);
if (found == blocksRegistered.end()) {
const auto& def = contentIndices->blocks.require(id);
index = blockNames.size();
blockNames.push_back(def.name);
blocksRegistered[id] = index;
} else {
index = found->second;
}
voxels[i].id = index;
}
return std::make_unique<VoxelStructure>(
size, std::move(voxels), std::move(blockNames));
}
std::unique_ptr<dynamic::Map> VoxelStructure::serialize() const {
auto root = std::make_unique<dynamic::Map>();
root->put("version", STRUCTURE_FORMAT_VERSION);
root->put("size", dynamic::to_value(size));
auto& blockNamesArr = root->putList("block-names");
for (const auto& name : blockNames) {
blockNamesArr.put(name);
}
auto& voxelsArr = root->putList("voxels");
for (size_t i = 0; i < voxels.size(); i++) {
voxelsArr.put(static_cast<integer_t>(voxels[i].id));
voxelsArr.put(static_cast<integer_t>(blockstate2int(voxels[i].state)));
}
return root;
}
void VoxelStructure::deserialize(dynamic::Map* src) {
size = glm::ivec3();
dynamic::get_vec(src, "size", size);
voxels.resize(size.x*size.y*size.z);
auto voxelsArr = src->list("voxels");
for (size_t i = 0; i < size.x*size.y*size.z; i++) {
voxels[i].id = voxelsArr->integer(i * 2);
voxels[i].state = int2blockstate(voxelsArr->integer(i * 2 + 1));
}
}