minimize extra dv::value copies
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@@ -54,7 +54,7 @@ static int l_spawn(lua::State* L) {
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if (lua::gettop(L) > 2) {
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args = lua::tovalue(L, 3);
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}
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level->entities->spawn(def, pos, args);
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level->entities->spawn(def, pos, std::move(args));
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return 1;
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}
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@@ -340,8 +340,8 @@ void scripting::on_entity_spawn(
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const EntityDef&,
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entityid_t eid,
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const std::vector<std::unique_ptr<UserComponent>>& components,
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dv::value args,
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dv::value saved
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const dv::value& args,
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const dv::value& saved
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) {
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auto L = lua::get_main_thread();
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lua::requireglobal(L, STDCOMP);
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@@ -94,8 +94,8 @@ namespace scripting {
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const EntityDef& def,
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entityid_t eid,
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const std::vector<std::unique_ptr<UserComponent>>& components,
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dv::value args,
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dv::value saved
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const dv::value& args,
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const dv::value& saved
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);
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void on_entity_despawn(const Entity& entity);
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void on_entity_grounded(const Entity& entity, float force);
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