add modeltree:set_texture

This commit is contained in:
MihailRis
2024-07-03 03:33:39 +03:00
parent 8add39e506
commit 39d850a48c
7 changed files with 68 additions and 14 deletions
+4 -2
View File
@@ -5,12 +5,14 @@ local rig = entity.modeltree
inair = true
ready = false
local item = ARGS.item
local dropitem = ARGS.item
local rotation = mat4.rotate({0, 1, 0}, math.random() * 360)
mat4.rotate(rotation, {1, 0, 0}, math.random() * 360, rotation)
mat4.rotate(rotation, {0, 0, 1}, math.random() * 360, rotation)
rig:set_matrix(0, rotation)
local icon = item.icon(dropitem.id)
rig:set_texture("$0", icon:gsub("block%-previews", "blocks"):gsub("base%:", ""))
function on_grounded(force)
rig:set_matrix(0, mat4.rotate({0, 1, 0}, math.random()*360))
@@ -25,7 +27,7 @@ end
function on_trigger_enter(index, oid)
if ready and oid == 0 then
entity:despawn()
inventory.add(player.get_inventory(oid), item.id, item.count)
inventory.add(player.get_inventory(oid), dropitem.id, dropitem.count)
audio.play_sound_2d("events/pickup", 0.5, 0.8+math.random()*0.4, "regular")
end
end