add modeltree:set_texture

This commit is contained in:
MihailRis
2024-07-03 03:33:39 +03:00
parent 8add39e506
commit 39d850a48c
7 changed files with 68 additions and 14 deletions
+9
View File
@@ -148,6 +148,14 @@ static int l_modeltree_set_matrix(lua::State* L) {
return 0;
}
static int l_modeltree_set_texture(lua::State* L) {
if (auto entity = get_entity(L, 1)) {
auto& rig = entity->getModeltree();
rig.textures[lua::require_string(L, 2)] = lua::require_string(L, 3);
}
return 0;
}
const luaL_Reg entitylib [] = {
{"exists", lua::wrap<l_exists>},
{"spawn", lua::wrap<l_spawn>},
@@ -159,6 +167,7 @@ const luaL_Reg modeltreelib [] = {
{"get_model", lua::wrap<l_modeltree_get_model>},
{"get_matrix", lua::wrap<l_modeltree_get_matrix>},
{"set_matrix", lua::wrap<l_modeltree_set_matrix>},
{"set_texture", lua::wrap<l_modeltree_set_texture>},
{NULL, NULL}
};