disable mip-mapping for canvas texture
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@@ -114,7 +114,7 @@ void PrecipitationRenderer::render(
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batch->begin();
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auto& texture = assets.require<Texture>(weather.fall.texture);
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texture.setMipMapping(false);
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texture.setMipMapping(false, true);
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batch->setTexture(&texture, {});
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const struct {
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