feat: support items data in base pack
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@@ -1,12 +1,13 @@
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local util = {}
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function util.drop(ppos, itemid, count, pickup_delay)
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function util.drop(ppos, itemid, count, data, pickup_delay)
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if itemid == 0 or not itemid then
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return nil
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end
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return entities.spawn("base:drop", ppos, {base__drop={
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id=itemid,
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count=count,
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data=data,
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pickup_delay=pickup_delay
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}})
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end
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@@ -14,6 +14,7 @@ end
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if SAVED_DATA.item then
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dropitem.id = item.index(SAVED_DATA.item)
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dropitem.count = SAVED_DATA.count
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dropitem.data = SAVED_DATA.data
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end
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local DROP_SCALE = 0.3
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@@ -25,6 +26,7 @@ local rotation = mat4.rotate({
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function on_save()
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SAVED_DATA.item = item.name(dropitem.id)
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SAVED_DATA.count = dropitem.count
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SAVED_DATA.data = dropitem.data
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end
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do -- setup visuals
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@@ -59,11 +61,10 @@ function on_sensor_enter(index, oid)
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if pid == -1 then
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-- other is base:drop too
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if index == 0 and other:def_index() == def_index then
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local odrop = other:get_component("base:drop")
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if odrop.dropitem.id == dropitem.id then
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-- // TODO: replace combination logic with item.* function
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local odrop = other:get_component("base:drop").dropitem
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if odrop.id == dropitem.id and not odrop.data then
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local stack = item.stack_size(dropitem.id)
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local sum = dropitem.count + odrop.dropitem.count
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local sum = dropitem.count + odrop.count
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if sum <= stack then
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dropitem.count = sum
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other:despawn()
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@@ -75,7 +76,7 @@ function on_sensor_enter(index, oid)
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if timer < 0.0 and index == 0 then
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entity:despawn()
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inventory.add(player.get_inventory(pid), dropitem.id, dropitem.count)
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inventory.add(player.get_inventory(pid), dropitem.id, dropitem.count, dropitem.data)
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audio.play_sound_2d("events/pickup", 0.5, 0.8 + math.random() * 0.4, "regular")
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end
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if index == 1 then
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@@ -14,12 +14,13 @@ function on_hud_open()
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if itemid == 0 then
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return
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end
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local data = inventory.get_all_data(invid, slot)
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inventory.set(invid, slot, itemid, itemcount-1)
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local pvel = {player.get_vel(pid)}
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local ppos = vec3.add({player.get_pos(pid)}, {0, 0.7, 0})
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local throw_force = vec3.mul(player.get_dir(pid), DROP_FORCE)
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local drop = base_util.drop(ppos, itemid, 1, 1.5)
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local drop = base_util.drop(ppos, itemid, 1, data, 1.5)
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local velocity = vec3.add(throw_force, vec3.add(pvel, DROP_INIT_VEL))
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drop.rigidbody:set_vel(velocity)
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end)
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