refactor: extract DebugLinesRenderer

This commit is contained in:
MihailRis
2025-08-03 02:03:20 +03:00
parent a78931205f
commit 3aac6ecbcb
5 changed files with 104 additions and 97 deletions
@@ -0,0 +1,39 @@
#pragma once
class DrawContext;
class Camera;
class LineBatch;
class LinesRenderer;
class Shader;
class Level;
class DebugLinesRenderer {
public:
DebugLinesRenderer(const Level& level)
: level(level) {};
/// @brief Render debug lines in the world
/// @param ctx Draw context
/// @param camera Camera used for rendering
/// @param renderer Lines renderer used for rendering lines
/// @param linesShader Shader used for rendering lines
/// @param showChunkBorders Whether to show chunk borders
void render(
DrawContext& ctx,
const Camera& camera,
LinesRenderer& renderer,
LineBatch& linesBatch,
Shader& linesShader,
bool showChunkBorders
);
private:
const Level& level;
void drawBorders(
LineBatch& batch, int sx, int sy, int sz, int ex, int ey, int ez
);
void drawCoordSystem(
LineBatch& batch, const DrawContext& pctx, float length
);
};