refactor: extract DebugLinesRenderer

This commit is contained in:
MihailRis
2025-08-03 02:03:20 +03:00
parent a78931205f
commit 3aac6ecbcb
5 changed files with 104 additions and 97 deletions
+10 -54
View File
@@ -52,8 +52,8 @@
#include "NamedSkeletons.hpp"
#include "TextsRenderer.hpp"
#include "ChunksRenderer.hpp"
#include "GuidesRenderer.hpp"
#include "LinesRenderer.hpp"
#include "DebugLinesRenderer.hpp"
#include "ModelBatch.hpp"
#include "Skybox.hpp"
#include "Emitter.hpp"
@@ -80,7 +80,6 @@ WorldRenderer::WorldRenderer(
modelBatch(std::make_unique<ModelBatch>(
MODEL_BATCH_CAPACITY, assets, *player.chunks, engine.getSettings()
)),
guides(std::make_unique<GuidesRenderer>()),
chunksRenderer(std::make_unique<ChunksRenderer>(
&level,
*player.chunks,
@@ -120,6 +119,7 @@ WorldRenderer::WorldRenderer(
);
lines = std::make_unique<LinesRenderer>();
shadowMapping = std::make_unique<Shadows>(level);
debugLines = std::make_unique<DebugLinesRenderer>(level);
}
WorldRenderer::~WorldRenderer() = default;
@@ -274,39 +274,6 @@ void WorldRenderer::renderLines(
}
}
static void draw_route(
LinesRenderer& lines, const voxels::Agent& agent
) {
const auto& route = agent.route;
if (!route.found)
return;
for (int i = 1; i < route.nodes.size(); i++) {
const auto& a = route.nodes.at(i - 1);
const auto& b = route.nodes.at(i);
if (i == 1) {
lines.pushLine(
glm::vec3(a.pos) + glm::vec3(0.5f),
glm::vec3(a.pos) + glm::vec3(0.5f, 1.0f, 0.5f),
glm::vec4(1, 1, 1, 1)
);
}
lines.pushLine(
glm::vec3(a.pos) + glm::vec3(0.5f),
glm::vec3(b.pos) + glm::vec3(0.5f),
glm::vec4(1, 0, 1, 1)
);
lines.pushLine(
glm::vec3(b.pos) + glm::vec3(0.5f),
glm::vec3(b.pos) + glm::vec3(0.5f, 1.0f, 0.5f),
glm::vec4(1, 1, 1, 1)
);
}
}
void WorldRenderer::renderFrame(
const DrawContext& pctx,
Camera& camera,
@@ -316,6 +283,9 @@ void WorldRenderer::renderFrame(
PostProcessing& postProcessing
) {
// TODO: REFACTOR WHOLE RENDER ENGINE
auto projView = camera.getProjView();
float delta = uiDelta * !pause;
timer += delta;
weather.update(delta);
@@ -373,9 +343,6 @@ void WorldRenderer::renderFrame(
setupWorldShader(shader, shadowCamera, engine.getSettings(), 0.0f);
chunksRenderer->drawShadowsPass(shadowCamera, shader, camera);
});
auto& linesShader = assets.require<Shader>("lines");
{
DrawContext wctx = pctx.sub();
postProcessing.use(wctx, gbufferPipeline);
@@ -387,14 +354,6 @@ void WorldRenderer::renderFrame(
ctx.setDepthTest(true);
ctx.setCullFace(true);
renderOpaque(ctx, camera, settings, uiDelta, pause, hudVisible);
// Debug lines
if (hudVisible) {
if (debug) {
guides->renderDebugLines(
ctx, camera, *lineBatch, linesShader, showChunkBorders
);
}
}
}
texts->render(pctx, camera, settings, hudVisible, true);
}
@@ -419,15 +378,12 @@ void WorldRenderer::renderFrame(
// Background sky plane
skybox->draw(ctx, camera, assets, worldInfo.daytime, clouds);
// In-world lines
if (debug) {
for (const auto& [_, agent] : level.pathfinding->getAgents()) {
draw_route(*lines, agent);
}
}
auto& linesShader = assets.require<Shader>("lines");
linesShader.use();
linesShader.uniformMatrix("u_projview", camera.getProjView());
debugLines->render(
ctx, camera, *lines, *lineBatch, linesShader, showChunkBorders
);
linesShader.uniformMatrix("u_projview", projView);
lines->draw(*lineBatch);
lineBatch->flush();