Introduced Content, ContentIndices, no more integer ids hardcoded, common refactor
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#ifndef CONTENT_CONTENT_H_
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#define CONTENT_CONTENT_H_
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#include <string>
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#include <vector>
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#include <unordered_map>
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#include "../typedefs.h"
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class Block;
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class Content;
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class ContentBuilder {
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std::unordered_map<std::string, Block*> blockDefs;
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std::vector<std::string> blockIds;
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public:
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void add(Block* def);
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Content* build();
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};
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/* Runtime defs cache: indices */
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class ContentIndices {
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// blockDefs must be a plain vector with block id used as index
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std::vector<Block*> blockDefs;
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public:
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ContentIndices(std::vector<Block*> blockDefs);
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inline Block* getBlockDef(blockid_t id) const {
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if (id >= blockDefs.size())
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return nullptr;
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return blockDefs[id];
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}
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inline size_t countBlockDefs() const {
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return blockDefs.size();
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}
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// use this for critical spots to prevent range check overhead
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const Block* const* getBlockDefs() const {
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return blockDefs.data();
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}
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};
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/* Content is a definitions repository */
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class Content {
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std::unordered_map<std::string, Block*> blockDefs;
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public:
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ContentIndices* const indices;
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Content(ContentIndices* indices,
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std::unordered_map<std::string, Block*> blockDefs);
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~Content();
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Block* require(std::string id) const;
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};
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#endif // CONTENT_CONTENT_H_
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