Introduced Content, ContentIndices, no more integer ids hardcoded, common refactor
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@@ -40,7 +40,7 @@ public:
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~HudRenderer();
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void update();
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void drawInventory(const GfxContext& ctx, Player* player);
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void drawContentAccess(const GfxContext& ctx, Player* player);
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void draw(const GfxContext& context);
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void drawDebug(int fps, bool occlusion);
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