Introduced Content, ContentIndices, no more integer ids hardcoded, common refactor

This commit is contained in:
MihailRis
2023-11-21 11:38:59 +03:00
parent f2f9343737
commit 3b03464d27
35 changed files with 472 additions and 279 deletions
+5 -2
View File
@@ -2,12 +2,14 @@
#include <assert.h>
#include "LightSolver.h"
#include "Lightmap.h"
#include "../content/Content.h"
#include "../voxels/Chunks.h"
#include "../voxels/Chunk.h"
#include "../voxels/voxel.h"
#include "../voxels/Block.h"
LightSolver::LightSolver(Chunks* chunks, int channel) : chunks(chunks), channel(channel) {
LightSolver::LightSolver(const ContentIndices* contentIds, Chunks* chunks, int channel)
: contentIds(contentIds), chunks(chunks), channel(channel) {
}
void LightSolver::add(int x, int y, int z, int emission) {
@@ -93,6 +95,7 @@ void LightSolver::solve(){
}
}
const Block* const* blockDefs = contentIds->getBlockDefs();
while (!addqueue.empty()){
const lightentry entry = addqueue.front();
addqueue.pop();
@@ -108,7 +111,7 @@ void LightSolver::solve(){
if (chunk) {
int light = chunks->getLight(x,y,z, channel);
voxel* v = chunks->get(x,y,z);
Block* block = Block::blocks[v->id];
const Block* block = blockDefs[v->id];
if (block->lightPassing && light+2 <= entry.light){
chunk->lightmap->set(x-chunk->x*CHUNK_W, y, z-chunk->z*CHUNK_D, channel, entry.light-1);
chunk->setModified(true);