Introduced Content, ContentIndices, no more integer ids hardcoded, common refactor
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+20
-12
@@ -1,22 +1,25 @@
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#include "Lighting.h"
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#include "LightSolver.h"
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#include "Lightmap.h"
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#include "../content/Content.h"
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#include "../voxels/Chunks.h"
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#include "../voxels/Chunk.h"
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#include "../voxels/voxel.h"
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#include "../voxels/Block.h"
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#include "../constants.h"
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#include <memory>
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#include <iostream>
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using std::shared_ptr;
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Lighting::Lighting(Chunks* chunks){
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this->chunks = chunks;
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solverR = new LightSolver(chunks, 0);
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solverG = new LightSolver(chunks, 1);
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solverB = new LightSolver(chunks, 2);
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solverS = new LightSolver(chunks, 3);
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Lighting::Lighting(const Content* content, Chunks* chunks)
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: content(content), chunks(chunks) {
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const ContentIndices* contentIds = content->indices;
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solverR = new LightSolver(contentIds, chunks, 0);
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solverG = new LightSolver(contentIds, chunks, 1);
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solverB = new LightSolver(contentIds, chunks, 2);
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solverS = new LightSolver(contentIds, chunks, 3);
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}
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Lighting::~Lighting(){
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@@ -39,6 +42,8 @@ void Lighting::clear(){
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}
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void Lighting::prebuildSkyLight(int cx, int cz){
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const Block* const* blockDefs = content->indices->getBlockDefs();
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Chunk* chunk = chunks->getChunk(cx, cz);
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int highestPoint = 0;
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for (int z = 0; z < CHUNK_D; z++){
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@@ -47,7 +52,7 @@ void Lighting::prebuildSkyLight(int cx, int cz){
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if (y < 0)
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break;
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voxel* vox = &(chunk->voxels[(y * CHUNK_D + z) * CHUNK_W + x]);
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Block* block = Block::blocks[vox->id];
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const Block* block = blockDefs[vox->id];
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if (!block->skyLightPassing) {
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if (highestPoint < y)
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highestPoint = y;
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@@ -63,13 +68,15 @@ void Lighting::prebuildSkyLight(int cx, int cz){
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}
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void Lighting::buildSkyLight(int cx, int cz){
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const Block* const* blockDefs = content->indices->getBlockDefs();
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Chunk* chunk = chunks->getChunk(cx, cz);
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for (int z = 0; z < CHUNK_D; z++){
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for (int x = 0; x < CHUNK_W; x++){
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for (int y = chunk->lightmap->highestPoint; y >= 0; y--){
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int gx = x + cx * CHUNK_W;
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int gz = z + cz * CHUNK_D;
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while (y > 0 && !Block::blocks[chunk->voxels[(y * CHUNK_D + z) * CHUNK_W + x].id]->lightPassing) {
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while (y > 0 && !blockDefs[chunk->voxels[vox_index(x, y, z)].id]->lightPassing) {
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y--;
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}
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if (chunk->lightmap->getS(x, y, z) != 15) {
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@@ -88,13 +95,14 @@ void Lighting::buildSkyLight(int cx, int cz){
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}
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void Lighting::onChunkLoaded(int cx, int cz){
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const Block* const* blockDefs = content->indices->getBlockDefs();
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const Chunk* chunk = chunks->getChunk(cx, cz);
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for (unsigned int y = 0; y < CHUNK_H; y++){
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for (unsigned int z = 0; z < CHUNK_D; z++){
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for (unsigned int x = 0; x < CHUNK_W; x++){
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voxel vox = chunk->voxels[(y * CHUNK_D + z) * CHUNK_W + x];
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Block* block = Block::blocks[vox.id];
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const Block* block = blockDefs[vox.id];
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int gx = x + cx * CHUNK_W;
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int gz = z + cz * CHUNK_D;
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if (block->emission[0] || block->emission[1] || block->emission[2]){
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@@ -128,8 +136,8 @@ void Lighting::onChunkLoaded(int cx, int cz){
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solverS->solve();
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}
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void Lighting::onBlockSet(int x, int y, int z, int id){
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Block* block = Block::blocks[id];
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void Lighting::onBlockSet(int x, int y, int z, int const id){
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Block* block = content->indices->getBlockDef(id);
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if (id == 0){
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solverR->remove(x,y,z);
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solverG->remove(x,y,z);
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@@ -140,7 +148,7 @@ void Lighting::onBlockSet(int x, int y, int z, int id){
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if (chunks->getLight(x,y+1,z, 3) == 0xF){
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for (int i = y; i >= 0; i--){
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voxel* vox = chunks->get(x,i,z);
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if ((vox == nullptr || vox->id != 0) && Block::blocks[id]->skyLightPassing)
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if ((vox == nullptr || vox->id != 0) && block->skyLightPassing)
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break;
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solverS->add(x,i,z, 0xF);
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}
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