Introduced Content, ContentIndices, no more integer ids hardcoded, common refactor
This commit is contained in:
+5
-1
@@ -8,6 +8,8 @@
|
||||
|
||||
class VoxelRenderer;
|
||||
|
||||
class Content;
|
||||
class ContentIndices;
|
||||
class Chunk;
|
||||
class voxel;
|
||||
class WorldFiles;
|
||||
@@ -15,6 +17,8 @@ class LevelEvents;
|
||||
|
||||
/* Player-centred chunks matrix */
|
||||
class Chunks {
|
||||
const Content* const content;
|
||||
const ContentIndices* const contentIds;
|
||||
public:
|
||||
std::shared_ptr<Chunk>* chunks;
|
||||
std::shared_ptr<Chunk>* chunksSecond;
|
||||
@@ -27,7 +31,7 @@ public:
|
||||
LevelEvents* events;
|
||||
|
||||
Chunks(int w, int d, int ox, int oz,
|
||||
WorldFiles* worldFiles, LevelEvents* events);
|
||||
WorldFiles* worldFiles, LevelEvents* events, const Content* content);
|
||||
~Chunks();
|
||||
|
||||
bool putChunk(std::shared_ptr<Chunk> chunk);
|
||||
|
||||
Reference in New Issue
Block a user