rename entity:set_rig to entity:set_skeleton
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@@ -30,7 +30,7 @@ do -- setup visuals
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local bid = block.index(icon:sub(16))
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model = block.get_model(bid)
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if model == "X" then
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entity:set_rig("base:drop-item")
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entity:set_skeleton("base:drop-item")
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body:set_size(vec3.mul(body:get_size(), {1.0, 0.3, 1.0}))
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rig:set_texture("$0", icon)
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else
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@@ -46,7 +46,7 @@ do -- setup visuals
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end
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end
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else
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entity:set_rig("base:drop-item")
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entity:set_skeleton("base:drop-item")
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body:set_size(vec3.mul(body:get_size(), {1.0, 0.3, 1.0}))
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rig:set_texture("$0", icon)
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end
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@@ -52,7 +52,7 @@ end
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local Entity = {__index={
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despawn=function(self) return entities.despawn(self.eid) end,
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set_rig=function(self, s) return entities.set_rig(self.eid, s) end,
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set_skeleton=function(self, s) return entities.set_skeleton(self.eid, s) end,
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get_component=function(self, name) return self.components[name] end,
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has_component=function(self, name) return self.components[name] ~= nil end,
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get_uid=function(self) return self.eid end,
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