rename entity:set_rig to entity:set_skeleton

This commit is contained in:
MihailRis
2024-07-13 01:25:32 +03:00
parent 6214bf4a19
commit 3b24982c0d
3 changed files with 5 additions and 5 deletions
+2 -2
View File
@@ -32,7 +32,7 @@ static int l_despawn(lua::State* L) {
return 0;
}
static int l_set_rig(lua::State* L) {
static int l_set_skeleton(lua::State* L) {
if (auto entity = get_entity(L, 1)) {
std::string skeletonName = lua::require_string(L, 2);
auto rigConfig = content->getRig(skeletonName);
@@ -48,6 +48,6 @@ const luaL_Reg entitylib [] = {
{"exists", lua::wrap<l_exists>},
{"spawn", lua::wrap<l_spawn>},
{"despawn", lua::wrap<l_despawn>},
{"set_rig", lua::wrap<l_set_rig>},
{"set_skeleton", lua::wrap<l_set_skeleton>},
{NULL, NULL}
};