leaks fix (valgrind full leak check) in world
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@@ -218,7 +218,7 @@ bool AssetsLoader::loadExternalTexture(
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if (fs::exists(path)) {
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try {
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auto image = imageio::read(path.string());
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assets->store(Texture::from(image.get()), name);
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assets->store(Texture::from(image.get()).release(), name);
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return true;
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} catch (const std::exception& err) {
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logger.error() << "error while loading external "
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@@ -41,7 +41,7 @@ assetload::postfunc assetload::texture(
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imageio::read(paths->find(filename+".png").u8string()).release()
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);
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return [name, image](auto assets) {
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assets->store(Texture::from(image.get()), name);
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assets->store(Texture::from(image.get()).release(), name);
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};
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}
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