leaks fix (valgrind full leak check) in world

This commit is contained in:
MihailRis
2024-04-30 03:17:24 +03:00
parent f8289a5d78
commit 3b4fc2dfea
10 changed files with 215 additions and 222 deletions
+1 -1
View File
@@ -22,7 +22,7 @@ Atlas::~Atlas() {
}
void Atlas::prepare() {
texture.reset(Texture::from(image.get()));
texture = Texture::from(image.get());
}
bool Atlas::has(const std::string& name) const {
+2 -2
View File
@@ -64,11 +64,11 @@ void Texture::setNearestFilter() {
glBindTexture(GL_TEXTURE_2D, 0);
}
Texture* Texture::from(const ImageData* image) {
std::unique_ptr<Texture> Texture::from(const ImageData* image) {
uint width = image->getWidth();
uint height = image->getHeight();
const void* data = image->getData();
return new Texture((ubyte*)data, width, height, image->getFormat());
return std::make_unique<Texture>((ubyte*)data, width, height, image->getFormat());
}
uint Texture::getWidth() const {
+1 -1
View File
@@ -31,7 +31,7 @@ public:
virtual uint getId() const;
static Texture* from(const ImageData* image);
static std::unique_ptr<Texture> from(const ImageData* image);
};
#endif // GRAPHICS_CORE_TEXTURE_HPP_