refactor enums: CursorShape, InterpolationType, ParticleSpawnShape
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@@ -5,17 +5,6 @@
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#include <stdexcept>
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#include <glm/glm.hpp>
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std::optional<InterpolationType> InterpolationType_from(std::string_view str) {
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if (str == "nearest") {
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return InterpolationType::NEAREST;
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} else if (str == "linear") {
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return InterpolationType::LINEAR;
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} else if (str == "cubic") {
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return InterpolationType::CUBIC;
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}
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return std::nullopt;
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}
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static inline float sample_at(
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const float* buffer,
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uint width,
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@@ -6,6 +6,7 @@
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#include "typedefs.hpp"
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#include "maths/Heightmap.hpp"
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#include "util/EnumMetadata.hpp"
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enum class InterpolationType {
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NEAREST,
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@@ -13,7 +14,11 @@ enum class InterpolationType {
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CUBIC,
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};
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std::optional<InterpolationType> InterpolationType_from(std::string_view str);
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VC_ENUM_METADATA(InterpolationType)
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{"nearest", InterpolationType::NEAREST},
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{"linear", InterpolationType::LINEAR},
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{"cubic", InterpolationType::CUBIC},
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VC_ENUM_END
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class Heightmap {
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uint width, height;
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