cleanup
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@@ -1,18 +1,18 @@
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#include "WorldGenerator.hpp"
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#include "voxel.hpp"
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#include "Chunk.hpp"
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#include "Block.hpp"
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#include "../content/Content.hpp"
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WorldGenerator::WorldGenerator(const Content* content)
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: idStone(content->requireBlock("base:stone").rt.id),
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idDirt(content->requireBlock("base:dirt").rt.id),
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idGrassBlock(content->requireBlock("base:grass_block").rt.id),
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idSand(content->requireBlock("base:sand").rt.id),
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idWater(content->requireBlock("base:water").rt.id),
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idWood(content->requireBlock("base:wood").rt.id),
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idLeaves(content->requireBlock("base:leaves").rt.id),
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idGrass(content->requireBlock("base:grass").rt.id),
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idFlower(content->requireBlock("base:flower").rt.id),
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idBazalt(content->requireBlock("base:bazalt").rt.id) {}
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#include "WorldGenerator.hpp"
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#include "voxel.hpp"
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#include "Chunk.hpp"
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#include "Block.hpp"
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#include "../content/Content.hpp"
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WorldGenerator::WorldGenerator(const Content* content)
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: idStone(content->requireBlock("base:stone").rt.id),
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idDirt(content->requireBlock("base:dirt").rt.id),
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idGrassBlock(content->requireBlock("base:grass_block").rt.id),
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idSand(content->requireBlock("base:sand").rt.id),
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idWater(content->requireBlock("base:water").rt.id),
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idWood(content->requireBlock("base:wood").rt.id),
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idLeaves(content->requireBlock("base:leaves").rt.id),
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idGrass(content->requireBlock("base:grass").rt.id),
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idFlower(content->requireBlock("base:flower").rt.id),
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idBazalt(content->requireBlock("base:bazalt").rt.id) {}
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@@ -9,21 +9,21 @@ class Content;
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class WorldGenerator {
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protected:
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blockid_t const idStone;
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blockid_t const idDirt;
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blockid_t const idGrassBlock;
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blockid_t const idSand;
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blockid_t const idWater;
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blockid_t const idWood;
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blockid_t const idLeaves;
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blockid_t const idGrass;
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blockid_t const idFlower;
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blockid_t const idBazalt;
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blockid_t const idStone;
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blockid_t const idDirt;
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blockid_t const idGrassBlock;
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blockid_t const idSand;
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blockid_t const idWater;
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blockid_t const idWood;
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blockid_t const idLeaves;
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blockid_t const idGrass;
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blockid_t const idFlower;
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blockid_t const idBazalt;
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public:
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WorldGenerator(const Content* content);
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WorldGenerator(const Content* content);
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virtual ~WorldGenerator() = default;
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virtual void generate(voxel* voxels, int x, int z, int seed) = 0;
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virtual void generate(voxel* voxels, int x, int z, int seed) = 0;
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};
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#endif /* VOXELS_WORLDGENERATOR_HPP_ */
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@@ -1,2 +0,0 @@
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#include "voxel.hpp"
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@@ -16,12 +16,12 @@ const int BLOCK_ROT_MASK = 0b0000'0111;
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const int BLOCK_RESERVED_MASK = 0b1111'1000;
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struct voxel {
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blockid_t id;
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blockstate_t states;
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blockid_t id;
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blockstate_t states;
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inline uint8_t rotation() const {
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return states & BLOCK_ROT_MASK;
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}
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inline uint8_t rotation() const {
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return states & BLOCK_ROT_MASK;
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}
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inline void setRotation(uint8_t rotation) {
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states = (states & (~BLOCK_ROT_MASK)) | (rotation & BLOCK_ROT_MASK);
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