Merge branch 'main' into entities

This commit is contained in:
MihailRis
2024-07-08 23:29:48 +03:00
15 changed files with 554 additions and 9 deletions
+23
View File
@@ -138,6 +138,27 @@ static int l_player_get_selected_block(lua::State* L) {
return 0;
}
static int l_player_get_spawnpoint(lua::State* L) {
if (auto player = get_player(L, 1)) {
return lua::pushvec3(L, player->getSpawnPoint());
}
return 0;
}
static int l_player_set_spawnpoint(lua::State* L) {
auto player = get_player(L, 1);
if (player) {
auto x = lua::tonumber(L, 2);
auto y = lua::tonumber(L, 3);
auto z = lua::tonumber(L, 4);
player->setSpawnPoint(glm::vec3(x, y, z));
}
return 0;
}
const luaL_Reg playerlib [] = {
{"get_pos", lua::wrap<l_player_get_pos>},
{"set_pos", lua::wrap<l_player_set_pos>},
@@ -152,5 +173,7 @@ const luaL_Reg playerlib [] = {
{"is_noclip", lua::wrap<l_player_is_noclip>},
{"set_noclip", lua::wrap<l_player_set_noclip>},
{"get_selected_block", lua::wrap<l_player_get_selected_block>},
{"set_spawnpoint", lua::wrap<l_player_set_spawnpoint>},
{"get_spawnpoint", lua::wrap<l_player_get_spawnpoint>},
{NULL, NULL}
};