refactor and cleanup player controller
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@@ -40,10 +40,11 @@ void LevelController::update(float delta, bool input, bool pause) {
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}
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}
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blocks->update(delta);
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player->update(delta, input, pause);
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level->entities->updatePhysics(delta);
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level->entities->update();
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}
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player->update(delta, input, pause);
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player->postUpdate(delta, input, pause);
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// erease null pointers
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level->objects.erase(
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