refactor and cleanup player controller

This commit is contained in:
MihailRis
2024-07-08 19:43:13 +03:00
parent 487ba84517
commit 3cd0261f3b
8 changed files with 21 additions and 13 deletions
+1 -2
View File
@@ -286,11 +286,10 @@ void scripting::on_entity_spawn(
lua::call(L, 1);
}
if (components.size() > 1) {
for (int i = 0; i < components.size()-1; i++) {
for (size_t i = 0; i < components.size()-1; i++) {
lua::pushvalue(L, -1);
}
}
std::cout << "entity duplicated " << (components.size()-1) << " times" << std::endl;
for (auto& component : components) {
auto compenv = create_component_environment(get_root_environment(), -1,
component->name);