fix compiler warnings (GCC + Clang)
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@@ -310,7 +310,6 @@ void Hud::updateWorldGenDebug() {
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}
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void Hud::update(bool visible) {
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const auto& level = frontend.getLevel();
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const auto& chunks = *player.chunks;
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const auto& menu = gui.getMenu();
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@@ -38,7 +38,6 @@ bool menus::call(Engine& engine, runnable func) {
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if (engine.isHeadless()) {
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throw std::runtime_error("menus::call(...) in headless mode");
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}
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auto gui = engine.getGUI();
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try {
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func();
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return true;
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@@ -154,7 +154,6 @@ void LevelScreen::saveDecorations() {
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void LevelScreen::saveWorldPreview() {
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try {
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logger.info() << "saving world preview";
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const auto& paths = engine.getPaths();
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auto player = playerController->getPlayer();
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auto& settings = engine.getSettings();
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int previewSize = settings.ui.worldPreviewSize.get();
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