add ModelBatch pseudo-lights
This commit is contained in:
@@ -15,7 +15,7 @@ struct DecomposedMat4 {
|
||||
glm::vec3 skew;
|
||||
glm::vec4 perspective;
|
||||
};
|
||||
#include <iostream>
|
||||
|
||||
class ModelBatch {
|
||||
std::unique_ptr<float[]> buffer;
|
||||
size_t capacity;
|
||||
@@ -29,6 +29,8 @@ class ModelBatch {
|
||||
|
||||
DecomposedMat4 decomposed {};
|
||||
|
||||
static inline glm::vec3 SUN_VECTOR {0.411934f, 0.863868f, -0.279161f};
|
||||
|
||||
inline void vertex(
|
||||
glm::vec3 pos, glm::vec2 uv, glm::vec4 color
|
||||
) {
|
||||
@@ -55,7 +57,10 @@ class ModelBatch {
|
||||
|
||||
inline void plane(glm::vec3 pos, glm::vec3 right, glm::vec3 up, glm::vec3 norm) {
|
||||
norm = decomposed.rotation * norm;
|
||||
glm::vec4 color {norm.x, norm.y, norm.z, 0.0f};
|
||||
float d = glm::dot(norm, SUN_VECTOR);
|
||||
d = 0.8f + d * 0.2f;
|
||||
|
||||
glm::vec4 color {d, d, d, 0.0f};
|
||||
color.r = glm::max(0.0f, color.r);
|
||||
color.g = glm::max(0.0f, color.g);
|
||||
color.b = glm::max(0.0f, color.b);
|
||||
|
||||
Reference in New Issue
Block a user