add ModelBatch pseudo-lights
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@@ -193,6 +193,7 @@ void WorldRenderer::renderLevel(
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drawChunks(level->chunks.get(), camera, shader);
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assets->getTexture("gui/menubg")->bind();
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shader->uniformMatrix("u_model", glm::mat4(1.0f));
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modelBatch->test(glm::vec3(0, 68, 0), glm::vec3(1.0f));
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modelBatch->flush();
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