fix: debug panel - block name out of panel

This commit is contained in:
MihailRis
2024-05-31 11:42:09 +03:00
parent 86dd6562de
commit 3e0455358a
2 changed files with 11 additions and 6 deletions
+9 -5
View File
@@ -74,21 +74,25 @@ std::shared_ptr<UINode> create_debug_panel(
}));
panel->add(create_label([=](){
auto* indices = level->content->getIndices();
auto def = indices->getBlockDef(player->selectedVoxel.id);
std::wstringstream stream;
stream << "r:" << player->selectedVoxel.state.rotation << " s:"
<< player->selectedVoxel.state.segment << " u:"
<< std::bitset<8>(player->selectedVoxel.state.userbits);
if (def) {
stream << L" (" << util::str2wstr_utf8(def->name) << L")";
}
if (player->selectedVoxel.id == BLOCK_VOID) {
return std::wstring {L"block: none"};
return std::wstring {L"block: -"};
} else {
return L"block: "+std::to_wstring(player->selectedVoxel.id)+
L" "+stream.str();
}
}));
panel->add(create_label([=](){
auto* indices = level->content->getIndices();
if (auto def = indices->getBlockDef(player->selectedVoxel.id)) {
return L"name: " + util::str2wstr_utf8(def->name);
} else {
return std::wstring {L"name: void"};
}
}));
panel->add(create_label([=](){
return L"seed: "+std::to_wstring(level->getWorld()->getSeed());
}));